fab1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 crystal plate armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +3 vampiric whip (61, 8, D) a +5 heavy arbalest (unseen) (61, 10, D) a +0 giant club (61, 16, D) a staff of cold (61, 26, D) a book of Burglary (62, 8, D) a +2 orcbow of flaming (unseen) (62, 9, D) a staff of earth (62, 10, D) a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (62, 26, D) a +2 flail of protection (unseen) (62, 27, D) a wand of acid (3) (63, 8, D) the ring "Toulen" {Fly Int+3} [ring of flight] Int+3: It affects your intelligence (+3). Fly: It grants you flight. a +5 great mace a +0 flail (63, 10, D) a +0 troll leather armour a troll corpse (skeletalised by now) (63, 17, D) a staff of air (63, 26, D) a +2 antimagic dagger (unseen) (63, 27, D) a staff of death (unseen) (64, 16, D) the +8 plate armour of Gravitas {rPois rN+ Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. rN+: It protects you from negative energy. (64, 26, D) a +1 war axe of flaming (unseen) (64, 27, D) a wand of paralysis (4) (65, 26, D) a wand of flame (3) (68, 0, D) the +8 shortbow "Sazoykh" {freeze, rN+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (unseen) (69, 0, D) the +5 glaive of Karma {flame, Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). (69, 26, D) a +0 short sword a +0 shortbow a +0 leather armour (70, 9, D) a +2 chain mail of willpower (unseen) (71, 8, D) the +1 shortbow "Yporot" {drain, Will+} Will+: It increases your willpower. (unseen) (71, 11, D) a +2 hand axe of freezing (unseen) (71, 27, D) a ring of magical power (71, 33, D) a +0 dagger a +0 longbow a +0 leather armour (72, 11, D) a +0 long sword an elf corpse (72, 16, D) a staff of earth (72, 20, D) a water moccasin corpse (72, 26, D) the +2 robe "Siluboy" {rF+ Archmagi} rF+: It protects you from fire. Archmagi: It increases the power of your magical spells. (73, 1, D) a beast talisman (73, 17, D) a +0 whip of holy wrath (73, 20, D) an iguana corpse a water moccasin corpse (73, 26, D) a staff of earth (73, 27, D) the Textbook on Stygian Breccia Spells Type Level a - Soul Splinter Necromancy 1 b - Petrify Alchemy/Earth 4 c - Animate Dead Necromancy 4 (unseen) (74, 11, D) a +0 short sword (74, 31, D) a +0 dagger (74, 33, D) a +0 scimitar an elf corpse (75, 10, D) a +0 dagger of venom a +0 longbow a +0 leather armour (75, 11, D) a +2 hand axe of freezing (unseen)