fab1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 11, D) a jackal corpse (skeletalised by now) (62, 0, D) a +3 plate armour of fire resistance (62, 1, D) a +3 glaive of protection (unseen) (62, 8, D) the staff "Draconian's Peril" {rN+ Necro Tloc} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 9, D) a +4 chain mail of fire resistance (62, 11, D) an iguana corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 8, D) a +4 falchion of freezing (63, 11, D) a jackal corpse (skeletalised by now) (67, 0, D) a +0 falchion of distortion (unseen) (68, 0, D) a +2 short sword of speed (69, 0, D) a +0 flail of holy wrath (70, 8, D) the +1 rapier of the Pits of Slime {spect, rC- Str+2 Dex+4 Stlth+} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (71, 8, D) +2 storm dragon scales (71, 16, D) the +3 war axe of the Endless Expanse {flame, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (71, 17, D) 3 scrolls of brand weapon (72, 16, D) a book of Flames (72, 17, D) the +2 chain mail of Kooxazei {+Inv rF++ Stlth-} rF++: It greatly protects you from fire. +Inv: It lets you turn invisible. Stlth-: It makes you less stealthy. (72, 21, D) a wolf corpse (73, 1, D) a +2 heavy halberd an adder corpse (skeletalised by now) (73, 16, D) a +2 scimitar of electrocution (unseen) (73, 17, D) the ring of the Enemy {Ice +Blink Dex+3 SInv} [ring of ice] Ice: It enhances your ice magic. Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. SInv: It lets you see invisible. +Blink: It lets you blink. (unseen) (74, 10, D) a black bear skeleton a black bear skeleton