Dungeon Sprint DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4388016518724750426 39 fab1 the Magician (level 3, -8/37 HPs) Began as a Djinni Conjurer on Aug 29, 2025. Mangled by an ogre ... wielding a +0 giant spiked club (18 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:11 (173 turns). fab1 the Magician (Djinni Conjurer) Turns: 173, Time: 00:01:11 Health: -8/37 AC: 2 Str: 6 XL: 3 Next: 67% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.26/turn %: no teleportation, infuse magic (-9 HP) @: berserking (expiring), flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Skills: + Level 3.1 Dodging + Level 2.1 Stealth + Level 0.2 Unarmed Combat + Level 5.5 Spellcasting + Level 5.5 Conjurations + Level 5.5 Hexes + Level 5.5 Summonings + Level 5.5 Necromancy + Level 5.5 Translocations + Level 5.5 Forgecraft + Level 5.5 Fire Magic + Level 5.5 Ice Magic + Level 5.5 Air Magic + Level 5.5 Earth Magic + Level 5.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 11% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 11% 4 e - Slow Hex 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Alchemy skill increases to level 5! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Slow wells up from within. Spell assigned to 'e'. You closely miss the adder. The adder closely misses you. You closely miss the adder. You punch the adder! The adder is severely wounded. The adder closely misses you. You hit the adder but do no damage. The adder is severely wounded. The adder bites you. You miss the adder. The adder is severely wounded. The adder bites you. You punch the adder! You kill the adder! Your Dodging skill increases to level 3! You hit the ogre. The ogre is lightly wounded. You hit the ogre. The ogre is lightly wounded. The ogre barely misses you. You hit the ogre. The ogre is moderately wounded. You hit the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the ogre. The ogre is moderately wounded. You punch the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant spiked club!! You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓S▓ ▓s▓ ▓O▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ You could see a water moccasin, an ogre and a scorpion. Vanquished Creatures An iguana (D) An adder (D) A dart slug (D) A bat (D) A frilled lizard (D) A kobold (D) A rat (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | fab1 the Djinni Conjurer began the quest for the Orb. 0 | D | fab1 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 154 | D | Noticed a water moccasin 154 | D | Noticed a scorpion 154 | D | Noticed an ogre 154 | D | Noticed an iguana 161 | D | Killed an iguana 162 | D | Reached skill level 5 in Spellcasting 162 | D | Reached skill level 5 in Conjurations 162 | D | Reached skill level 5 in Hexes 162 | D | Reached skill level 5 in Summonings 162 | D | Reached skill level 5 in Necromancy 162 | D | Reached skill level 5 in Translocations 162 | D | Reached skill level 5 in Forgecraft 162 | D | Reached skill level 5 in Fire Magic 162 | D | Reached skill level 5 in Ice Magic 162 | D | Reached skill level 5 in Air Magic 162 | D | Reached skill level 5 in Earth Magic 162 | D | Reached skill level 5 in Alchemy 162 | D | Reached XP level 2. HP: 21/21 MP: 0/0 162 | D | Reached XP level 3. HP: 25/25 MP: 0/0 162 | D | Learned a level 1 spell: Slow 173 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.5 Conjurations | 5 | 5.5 Hexes | 5 | 5.5 Summonings | 5 | 5.5 Necromancy | 5 | 5.5 Translocations | 5 | 5.5 Forgecraft | 5 | 5.5 Fire Magic | 5 | 5.5 Ice Magic | 5 | 5.5 Air Magic | 5 | 5.5 Earth Magic | 5 | 5.5 Alchemy | 5 | 5.5 Stealth | 2 | 2.1 Dodging | 3 | 3.1 Unarmed Combat | | 0.2 Action || total ---------------------------++------- Melee: Unarmed || 23 Cast: Magic Dart || 14 Use: Potion || 4 Stab: Sleeping || 1 Armour: Robe || 16 Dodge: Dodged || 13