Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5034277962913013991 63 fab1 the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Aug 30, 2025. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:06:13 (2120 turns). fab1 the Magician (Djinni Conjurer) Turns: 2120, Time: 00:06:14 Health: 0/31 AC: 3 Str: 6 XL: 4 Next: 31% Gold: 125 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + + b - staff of fire rCold x . . (no offhand) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 125 gold pieces. Inventory: Armour a - a +1 robe (worn) Magical Staves b - a staff of fire (weapon) Potions e - a potion of cancellation Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Apportation Tloc 44% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Your magical contamination has completely faded away. The gnoll attacks as it pursues you! The gnoll closely misses you. You see here a quokka skeleton. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll hits you with a +0 flail. You die... ## .? .###. #... ..). ... ..###########.. # ##.j..#.........### . #.#§§##.#........... #.#§#§###.#.........###. #..§§§###.#............. ##.§§§§§........@....###. ....§§§§##......j....#... ..#.###.##.............# ###. #...............## #. ####...##......## #. #.#.......### #..##...÷..## #..###.##....# #.†# #.##..#.# You could see a gnoll. Vanquished Creatures 3 gnolls A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:1) 5 hobgoblins (D:1) 6 quokkas 6 ball pythons (D:1) 3 bats A frilled lizard (D:1) 2 goblins 4 kobolds (D:1) 3 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fab1 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | fab1 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 200 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 895 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 895 | D:1 | Learned a level 1 spell: Apportation 1824 | D:1 | Reached XP level 4. HP: 3/31 MP: 0/0 2104 | D:2 | HP: 1/31 [gnoll/+0 flail (12)] 2120 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_lined_room_3, infiniplex_forest_side_room, infiniplex_forest_end_3, infiniplex_forest_straight_2, infiniplex_forest_lined_2, infiniplex_forest_lined_3, infiniplex_forest_end_2, fountainhead, minmay_door_square, minmay_pentomino_p2 D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.4 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 83 | 9 || 92 Use: Scroll | 5 | || 5 Potion | 2 | || 2 Armour: Robe | 10 | 8 || 18 Dodge: Dodged | 13 | 9 || 22