Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1931132381271094058 27 fab1 the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Aug 30, 2025. Slain by Terence ... wielding a +0 mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:08 (1330 turns). fab1 the Magician (Djinni Conjurer) Turns: 1330, Time: 00:04:09 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 25% Gold: 77 EV: 11 Int: 21 God: SH: 5 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: reflection, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - an amulet of reflection (worn) Scrolls b - a scroll of vulnerability Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Sandblast Erth 40% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, entangled in a web, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm tears the web. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm! The ribbon worm is almost dead. The ribbon worm bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, catching its breath, 100% to hit) The magic dart hits the ribbon worm. You kill the ribbon worm! You now have 77 gold pieces (gained 11). Terence the Veteran comes into view. He is wielding a +0 mace. Found a club. Terence shouts! Terence attacks as he pursues you! Terence hits you with a +0 mace. Terence attacks as he pursues you! Terence hits you with a +0 mace. Terence attacks as he pursues you! Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 mace! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ### #.. ******** #.# ,,,,,,,* ################.# ******,*########@@............... * *>*#...........†.#########.# * *,*#.######..߆ß...........# * *,*#.####.#......########..# * #.##.##<..#.......#######..# * #......†..#....÷ß..........# *****####.##.#.#...............## ,,,,,,,*#.##.#.#....÷ß#.###....,, ******,*#.##.#.#÷.÷....##**,#.#** You could see Terence. Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) An endoplasm (D:1) A giant cockroach (D:2) A hobgoblin (D:1) 3 jackals (D:1) 4 ball pythons 3 bats A frilled lizard (D:1) 4 goblins A kobold (D:1) 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fab1 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | fab1 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 161 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 1057 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 1057 | D:2 | Learned a level 1 spell: Sandblast 1244 | D:2 | Found a faded altar of an unknown god. 1298 | D:2 | Noticed Terence 1330 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_loops_cross, minivault_14, minmay_tetromino_l2 D:2: layout_loops_ring, shapermc_ecumenical_altar_pompeii, uniq_terence, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 59 Use: Scroll || 2 Potion || 1 Armour: Robe || 17 Dodge: Dodged || 15 Block: Other || 2 Reflection || 1