Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15311365810276545191 0 fab1 the Magician (level 1, -1/15 HPs) Began as a Djinni Conjurer on Aug 30, 2025. Frozen to death by an endoplasm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:36 (149 turns). fab1 the Magician (Djinni Conjurer) Turns: 149, Time: 00:00:36 Health: -1/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 12 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant weapon {unknown} c - a scroll of poison {unknown} Potions d - a potion of mutation {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail of protection (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail of protection (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. There is a stone staircase leading down here. You fly downwards. The rat squeaks loudly. The endoplasm quivers. You hear a shout! Found a short sword. There is a stone staircase leading up here. The endoplasm jiggles. The endoplasm attacks as it pursues you! The endoplasm misses you. Found a scroll labelled MIGOYF UWORADD. A kobold comes into view. It is wielding a +0 club. The rat attacks as it pursues you! The rat closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... #.## #+ ...# #. ###... ### ####. ##...##...## .....##..........# #...#....<....... #..K........... ####)............ #.@Jr............ #.#.......##...## .....#####.# #### #.##### #.# #.. ... #. ..? # ### You could see an endoplasm, a kobold and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fab1 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | fab1 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 149 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, serial_corexii_hall, chequers_hall_statues_corner_a, corexii_hall_statues_x D:2: minmay_chambers_of_twos, layout_rooms, shapermc_ecumenical_altar_mp_highgroup, basic_altar Action || total ---------------------------++------- Cast: Magic Dart || 6 Armour: Robe || 1 Dodge: Dodged || 4