Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2938277109224216837 57 fab1 the Magician (level 4, 27/31 HPs) Began as a Djinni Fire Elementalist on Sept 3, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:32 (1357 turns). fab1 the Magician (Djinni Fire Elementalist) Turns: 1357, Time: 00:02:32 Health: 27/31 AC: 2 Str: 7 XL: 4 Next: 18% Gold: 72 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of revelation {unknown} l - a scroll of fear {unknown} Potions b - a potion of mutation {unknown} c - a potion of resistance {unknown} d - a potion of invisibility {unknown} f - a potion of ambrosia {unknown} g - a potion of haste {unknown} h - a potion of lignification {unknown} i - a potion of curing {unknown} j - a potion of brilliance {unknown} k - a potion of heal wounds {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 68% 2x1d7 3% 1 b - Scorch Fire 34% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 34% 2d12 10% 3 d - Inner Flame Hex/Fire 17% N/A 10% 3 e - Flame Wave Conj/Fire 17% 2d7 30% 4 f - Summon Small Mammal Summ 68% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bat. The bat is moderately wounded. The foxfire hits the bat. You kill the bat! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. Your foxfire dissipates. Your foxfire dissipates. Your foxfire dissipates. You see here a quill talisman. Done exploring. Done exploring. There is a stone staircase leading down here. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates. x2 Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate There is not enough space to conjure foxfire! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....##### #.......^.......# #.[[).....# #...............# #.).......# #...............# #.........####...............# #...........÷...............## #.............##.....#......### #.........[.#v#############.... #####.....#.#vv################ ##....#§##@v..........## #.##....vv##########..#### #..#....§.§..# ##..... ##.#......##.############# #.#......##.........).... #.#...§.÷...........##### #.#...§§.##########.# #.#....§.# #.##### #.#......# #.....# There were no monsters in sight! Vanquished Creatures 3 adders (D:2) 2 ribbon worms (D:2) An endoplasm (D:2) 2 giant cockroaches 5 hobgoblins A quokka (D:2) 5 ball pythons A bat (D:2) 7 goblins 2 kobolds 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fab1 the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | fab1 set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 191 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 744 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 744 | D:2 | Learned a level 1 spell: Summon Small Mammal 1199 | D:2 | Reached XP level 4. HP: 17/31 MP: 0/0 1357 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic, minmay_tree_intersection D:2: layout_rooms Skill XL: | | ---------------+-+----- Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Dodging | | 2.3 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Cast: Foxfire | 86 | 14 || 100 Armour: Robe | 8 | || 8 Dodge: Dodged | 8 | || 8