Dungeon Sprint DCSS version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 6488874938831684432 61 fab1 the Magician (level 4, -3/31 HPs) Began as a Djinni Ice Elementalist on Sept 9, 2025. Killed by nerve-wracking pain ... invoked by a shadow imp (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:39 (228 turns). fab1 the Magician (Djinni Ice Elementalist) Turns: 228, Time: 00:01:39 Health: -3/31 AC: 2 Str: 7 XL: 4 Next: 27% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-4 HP) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.5 Fighting + Level 3.3 Dodging + Level 2.2 Stealth + Level 0.5 Unarmed Combat + Level 6.0 Spellcasting + Level 6.0 Conjurations + Level 6.0 Hexes + Level 6.0 Summonings + Level 6.0 Necromancy + Level 6.0 Translocations + Level 6.0 Forgecraft + Level 6.0 Fire Magic + Level 6.0 Ice Magic + Level 6.0 Air Magic + Level 6.0 Earth Magic + Level 6.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 56% 1d9 2% 3 c - Ozocubu's Armour Ice 28% N/A 2% 3 d - Summon Ice Beast Ice/Summ 28% N/A 2% 3 e - Kinetic Grapnel Frge 100% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Spellcasting skill gained 2 levels and is now at level 6! Your Conjurations skill gained 2 levels and is now at level 6! Your Hexes skill gained 2 levels and is now at level 6! Your Summonings skill gained 2 levels and is now at level 6! Your Necromancy skill gained 2 levels and is now at level 6! Your Translocations skill gained 2 levels and is now at level 6! Your Forgecraft skill gained 2 levels and is now at level 6! Your Fire Magic skill gained 2 levels and is now at level 6! Your Ice Magic skill gained 2 levels and is now at level 6! Your Air Magic skill gained 2 levels and is now at level 6! Your Earth Magic skill gained 2 levels and is now at level 6! Your Alchemy skill gained 2 levels and is now at level 6! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'e'. You have reached level 4! You feel clever. You slam the door shut with a bang, pushing everything out of the way! A white imp opens the door. You slam the door shut with a bang! You feel a strong urge to attack something. A white imp opens the door. You are no longer berserk. You are exhausted. You feel yourself slow down. The white imp gestures at you. The puff of frost hits you! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * There is an open door to the Dungeon here. You aren't carrying any potions. Unknown command. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. The shadow imp gestures at you. Pain shoots through your body! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...§5lh5.'@....+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an iguana, a hound, a white imp and a shadow imp. Vanquished Creatures A scorpion (D) A ball python (D) A bat (D) 2 kobolds (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | fab1 the Djinni Ice Elementalist began the quest for the | Orb. 0 | D | fab1 set off with the following spells memorised: Freeze, | Frozen Ramparts, Ozocubu's Armour, Summon Ice Beast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 149 | D | Noticed a scorpion 149 | D | Noticed an iguana 149 | D | Noticed a hound 224 | D | Killed a scorpion 225 | D | Reached XP level 2. HP: 15/22 MP: 0/0 225 | D | Reached XP level 3. HP: 17/26 MP: 0/0 225 | D | Learned a level 1 spell: Kinetic Grapnel 225 | D | Reached XP level 4. HP: 21/31 MP: 0/0 228 | D | Killed from afar by a shadow imp Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 6 | 6.0 Conjurations | 6 | 6.0 Hexes | 6 | 6.0 Summonings | 6 | 6.0 Necromancy | 6 | 6.0 Translocations | 6 | 6.0 Forgecraft | 6 | 6.0 Fire Magic | 6 | 6.0 Ice Magic | 6 | 6.0 Air Magic | 6 | 6.0 Earth Magic | 6 | 6.0 Alchemy | 6 | 6.0 Dodging | 3 | 3.3 Stealth | 2 | 2.2 Fighting | | 0.5 Unarmed Combat | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Cast: Freeze | 8 | || 8 Use: Potion | 4 | || 4 Scroll | | 1 || 1 Armour: Robe | 12 | 1 || 13 Dodge: Dodged | 7 | || 7