Dungeon Sprint DCSS version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 12385532147294535254 4 fab1 the Magician (level 1, -2/15 HPs) Began as a Djinni Hedge Wizard on Sept 9, 2025. Killed by nerve-wracking pain ... invoked by a shadow imp (11 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:21 (248 turns). fab1 the Magician (Djinni Hedge Wizard) Turns: 248, Time: 00:00:21 Health: -2/15 AC: 2 Str: 9 XL: 1 Next: 66% Gold: 0 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls h - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of berserk rage Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Blink Tloc 30% N/A 5% 2 c - Call Imp Summ 30% N/A 5% 2 d - Grave Claw Necr 30% 2d9 5% 2 e - Mephitic Cloud Conj/Alch/Air 15% N/A 11% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll sergeant is wielding a +1 trident of protection. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (asleep, 100% to hit) The magic dart hits the shadow imp. The shadow imp is moderately wounded. The jelly quivers. The iguana hisses angrily. The shadow imp puffs mist at you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (moderately wounded, 100% to hit) The magic dart hits the shadow imp. The shadow imp is heavily wounded. The gnoll sergeant shouts! The orc shouts! The shadow imp barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (heavily wounded, 100% to hit) The magic dart hits the shadow imp. The shadow imp is severely wounded. The shadow imp hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The shadow imp gestures at you. Pain shoots through your body! Ouch! That really hurt! You die... ▓+▓ ▓.▓ ▓o▓ ▓j▓ ▓J▓ ▓l▓ ▓5▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓÷▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ You could see a gnoll sergeant, an iguana, a jelly, a shadow imp and an orc. Vanquished Creatures A quokka (D) A bat (D) An endoplasm (D) A frilled lizard (D) A goblin (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | fab1 the Djinni Hedge Wizard began the quest for the Orb. 0 | D | fab1 set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 244 | D | Noticed a gnoll sergeant 244 | D | Noticed a jelly 244 | D | Noticed an iguana 248 | D | Killed from afar by a shadow imp Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 11 Armour: Robe || 2 Dodge: Dodged || 3