Dungeon Crawl Stone Soup version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 16970424436328708377 18 fab1 the Magician (level 2, 0/21 HPs) Began as a Djinni Fire Elementalist on Sept 10, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:58 (981 turns). fab1 the Magician (Djinni Fire Elementalist) Turns: 981, Time: 00:01:58 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 85% Gold: 73 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 73 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} d - a scroll of blinking {unknown} g - a scroll of identify {unknown} Potions c - a potion of lignification {unknown} e - a potion of curing {unknown} f - a potion of brilliance {unknown} h - a potion of cancellation {unknown} i - a potion of enlightenment {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 13% 3 d - Inner Flame Hex/Fire 13% N/A 13% 3 e - Flame Wave Conj/Fire 13% 2d6 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is moderately wounded. The jackal closely misses you. The jackal barely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. The jackal bites you but does no damage. You completely miss the jackal. The jackal is moderately wounded. The jackal bites you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barks! You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal barely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is moderately wounded. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal misses you. You closely miss the jackal. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You closely miss the jackal. The jackal closely misses you. The jackal bites you. You die... # #.##......... .... # #.##.###########..#.# # #.##...S..........#. # ######.###############...# # #.....)#........ ## #.######.....J #.# Jhh. #.#######h# #.#.....h@# #.#.####### #.#.# #.#.# #.#.# #.#.########## #[#..........# #............# ############.# You could see an endoplasm and 4 jackals. Vanquished Creatures 3 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) 5 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fab1 the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | fab1 set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 295 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 980 | D:1 | HP: 1/21 [jackal (2)] 981 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_basic Skill XL: | | ---------------+-+----- Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Dodging | | 2.3 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Unarmed || 33 Cast: Foxfire || 53 Stab: Sleeping || 1 Armour: Robe || 37 Dodge: Dodged || 34