Dungeon Sprint DCSS version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 16937778470869016857 378 fab1 the Thaumaturge (level 7, -2/42 HPs) Began as a Djinni Conjurer on Sept 19, 2025. Was a Follower of Hepliaklqana. Shot with an arrow by a centaur (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:04:04 (503 turns). fab1 the Thaumaturge (Djinni Conjurer) Turns: 503, Time: 00:04:05 Health: -2/42 AC: 3 Str: 6 XL: 7 Next: 4% Gold: 0 EV: 12 Int: 27 God: Hepliaklqana [*.....] SH: 0 Dex: 12 rFire + + . g - +4 quarterstaff (speed) rCold x . . [offhand occupied] rNeg . . . a - +0 robe rPois ∞ h - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... i - +3 ring of intelligence Stlth ++ j - +3 ring of intelligence HPRegen 0.27/turn %: no teleportation, infuse magic (-3 HP) @: flying A: reduced essence, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Recall Ancestor, Ancestor Identity You were in the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was aware of your devotion. You visited 1 branch Inventory: Hand Weapons g - a +4 quarterstaff of speed (weapon) Armour a - a +0 robe (worn) h - a +0 helmet (worn) Jewellery i - a +3 ring of intelligence (worn) j - a +3 ring of intelligence (worn) Scrolls f - 2 scrolls of blinking Potions b - a potion of invisibility c - a potion of heal wounds Skills: + Level 1.1 Fighting + Level 2.7 Staves + Level 4.3 Dodging + Level 3.4 Stealth + Level 3.0 Unarmed Combat + Level 8.9 Spellcasting + Level 8.9 Conjurations + Level 8.9 Hexes + Level 8.9 Summonings + Level 8.9 Necromancy + Level 8.9 Translocations + Level 8.9 Forgecraft + Level 8.9 Fire Magic + Level 8.9 Ice Magic + Level 8.9 Air Magic + Level 8.9 Earth Magic + Level 8.9 Alchemy * Level 4.9 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 28% 3d14 1% 4 d - Iskenderun's Mystic Conj/Tloc 57% 2d12 (+2d61% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Static Discharge Conj/Air 100% 3-8/arc 1% 2 g - Inner Flame Hex/Fire 57% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (100% to hit) The magic dart hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow closely misses you. There is a sacrificial altar of Ru here. There is a stormy altar of Qazlal here. There is an iron altar of Okawaru here. There is a sparkling altar of Nemelex Xobeh here. There is a burning altar of Makhleb here. There is a corrupted altar of Lugonu here. There is an ancient bone altar of Kikubaaqudgha here. There is a viscous altar of Jiyva here. There is a hazy altar of Hepliaklqana here. There is an opulent altar of Gozag here. There is a blossoming altar of Fedhas here. There is a white marble altar of Elyvilon here. There is a shadowy altar of Dithmenos here. There is a snail-covered altar of Cheibriados here. There is a roughly hewn altar of Beogh here. There is an open door to the Temple here. Your extra speed is starting to run out. You reach down and close the door. You see here a +0 flail. A centaur opens the door. The centaur shoots an arrow. The arrow hits you! There is an open door here. You feel yourself slow down. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 club; a +0 dagger; a goblin skeleton The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * There is an open door to the Dungeon, spattered with blood here. You see here a +0 club. The centaur shoots an arrow. The arrow hits you! You die... Hepliaklqana delivers you to your ancestors. ▓▓▓ ▓<▓ ▓.▓ ▓@▓ ▓.▓ ▓)▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓c▓ ▓'▓ You could see a centaur. Vanquished Creatures A yak (D) 2 centaurs (D) A jelly (D) A gnoll (D) 2 adders (D) An ufetubus (D) 2 bats (D) 3 goblins (D) 13 creatures vanquished. Vanquished Creatures (others) An orc wizard (D) 2 ancestors (D) 3 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | fab1 the Djinni Conjurer began the quest for the Orb. 0 | D | fab1 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 129 | D | Noticed a jelly 135 | D | Reached XP level 2. HP: 20/21 MP: 0/0 139 | D | Reached skill level 5 in Spellcasting 139 | D | Reached skill level 5 in Conjurations 139 | D | Reached skill level 5 in Hexes 139 | D | Reached skill level 5 in Summonings 139 | D | Reached skill level 5 in Necromancy 139 | D | Reached skill level 5 in Translocations 139 | D | Reached skill level 5 in Forgecraft 139 | D | Reached skill level 5 in Fire Magic 139 | D | Reached skill level 5 in Ice Magic 139 | D | Reached skill level 5 in Air Magic 139 | D | Reached skill level 5 in Earth Magic 139 | D | Reached skill level 5 in Alchemy 139 | D | Reached XP level 3. HP: 24/25 MP: 0/0 139 | D | Learned a level 1 spell: Soul Splinter 147 | D | Reached skill level 1 in Unarmed Combat 147 | D | Reached XP level 4. HP: 29/31 MP: 0/0 189 | D | Found a roughly hewn altar of Beogh. 189 | D | Found a snail-covered altar of Cheibriados. 189 | D | Found a shadowy altar of Dithmenos. 189 | D | Found a white marble altar of Elyvilon. 189 | D | Found a blossoming altar of Fedhas. 189 | D | Found an opulent altar of Gozag. 190 | D | Found a hazy altar of Hepliaklqana. 191 | D | Found a viscous altar of Jiyva. 193 | D | Found a corrupted altar of Lugonu. 194 | D | Found a burning altar of Makhleb. 195 | D | Found a sparkling altar of Nemelex Xobeh. 196 | D | Found an iron altar of Okawaru. 197 | D | Found a stormy altar of Qazlal. 198 | D | Became a worshipper of Hepliaklqana the Forgotten 199 | D | Found a sacrificial altar of Ru. 201 | D | Found a bloodstained altar of Trog. 202 | D | Found a hide-covered altar of Uskayaw. 204 | D | Found an ornate altar of the Wu Jian Council. 205 | D | Found a shimmering altar of Xom. 206 | D | Found a basalt altar of Yredelemnul. 207 | D | Found a glowing silver altar of Zin. 208 | D | Found a glowing golden altar of the Shining One. 222 | D | Reached * piety under Hepliaklqana 246 | D | Noticed a centaur 246 | D | Noticed a yak 246 | D | Noticed a centaur 246 | D | Noticed a centaur 254 | D | Killed a centaur 255 | D | Reached skill level 1 in Staves 255 | D | Reached XP level 5. HP: 17/31 MP: 0/0 255 | D | Learned a level 2 spell: Static Discharge 466 | D | Killed a yak 467 | D | Reached XP level 6. HP: 17/36 MP: 0/0 469 | D | Reached skill level 1 in Fighting 469 | D | Reached XP level 7. HP: 18/42 MP: 0/0 469 | D | Learned a level 3 spell: Inner Flame 503 | D | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 7 8 | 8.9 Conjurations | 4 5 6 7 8 | 8.9 Hexes | 4 5 6 7 8 | 8.9 Summonings | 4 5 6 7 8 | 8.9 Necromancy | 4 5 6 7 8 | 8.9 Translocations | 4 5 6 7 8 | 8.9 Forgecraft | 4 5 6 7 8 | 8.9 Fire Magic | 4 5 6 7 8 | 8.9 Ice Magic | 4 5 6 7 8 | 8.9 Air Magic | 4 5 6 7 8 | 8.9 Earth Magic | 4 5 6 7 8 | 8.9 Alchemy | 4 5 6 7 8 | 8.9 Stealth | 2 3 | 3.4 Dodging | 3 4 | 4.3 Unarmed Combat | 1 2 3 | 3.0 Staves | 1 2 | 2.7 Invocations | 2 4 | 4.9 Fighting | 1 | 1.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 13 | 1 | || 14 Quarterstaff | | 6 | || 6 Cast: Magic Dart | 8 | 4 | 3 || 15 Searing Ray | | 3 | || 3 Soul Splinter | | 1 | || 1 Use: Potion | 2 | 6 | 1 || 9 Armour: Robe | 6 | 14 | 5 || 25 Dodge: Dodged | 6 | 7 | 1 || 14