Dungeon Sprint DCSS version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 12859526163638493540 3 fab1 the Magician (level 1, -22/15 HPs) Began as a Djinni Conjurer on Sept 19, 2025. Annihilated by an ogre ... wielding a +0 giant club (29 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:03 (53 turns). fab1 the Magician (Djinni Conjurer) Turns: 53, Time: 00:00:03 Health: -22/15 AC: 2 Str: 6 XL: 1 Next: 55% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-23 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.4 Dodging + Level 1.6 Stealth + Level 0.2 Unarmed Combat + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You miss the bat. The bat is severely wounded. The bat hits you but does no damage. The bat misses you. You hit the bat. You kill the bat! You completely miss the rat. The rat closely misses you. You closely miss the rat. The rat bites you but does no damage. You hit the rat but do no damage. The rat closely misses you. You closely miss the rat. The rat misses you. You closely miss the rat. The rat bites you but does no damage. You closely miss the rat. The rat barely misses you. You closely miss the rat. The rat misses you. You hit the rat. You kill the rat! You hit the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you. You closely miss the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard barely misses you. You hit the frilled lizard. You kill the frilled lizard! There is an open door to the Dungeon here. Things that are here: a +0 short sword; a frilled lizard corpse; a kobold corpse You reach down and open the door. An ogre, a hound, a scorpion, a shadow imp and an orc come into view. The orc shouts! You barely miss the ogre. The hound barks! The ogre hits you with a +0 giant club! Ouch! That really hurt! You completely miss the ogre. Your off-hand punch misses the ogre. The ogre closely misses you. You barely miss the ogre. You hit the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓O▓ ▓h▓ ▓s▓ ▓5▓ ▓o▓ ▓.▓ ▓+▓ You could see an ogre, a scorpion, a hound, a shadow imp and an orc. Vanquished Creatures A bat (D) 2 frilled lizards (D) A kobold (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | fab1 the Djinni Conjurer began the quest for the Orb. 0 | D | fab1 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 49 | D | Noticed an ogre 49 | D | Noticed a hound 49 | D | Noticed a scorpion 53 | D | Annihilated by an ogre Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Action || total ---------------------------++------- Melee: Unarmed || 43 Armour: Robe || 16 Dodge: Dodged || 30