Dungeon Sprint DCSS version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 6648515378259750192 0 fab1 the Magician (level 1, -1/15 HPs) Began as a Djinni Conjurer on Sept 19, 2025. Slain by an endoplasm (2 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:01 (11 turns). fab1 the Magician (Djinni Conjurer) Turns: 11, Time: 00:00:01 Health: -1/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, fab1 the Djinni Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. An endoplasm, a kobold, a hobgoblin, a rat and a bat come into view. The endoplasm quivers. You hit the endoplasm but do no damage. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The hobgoblin shouts! The endoplasm freezes you. You are frozen. The cold chills you terribly! The rat squeaks loudly. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm barely misses you. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you. You die... ▓▓▓ ▓<▓ ▓.▓ ▓.▓ ▓@▓ ▓J▓ ▓K▓ ▓g▓ ▓r▓ ▓b▓ ▓.▓ ▓+▓ You could see an endoplasm, a hobgoblin, a bat, a kobold and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | fab1 the Djinni Conjurer began the quest for the Orb. 0 | D | fab1 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 11 | D | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Action || total ---------------------------++------- Melee: Unarmed || 8 Armour: Robe || 2 Dodge: Dodged || 3