Dungeon Sprint DCSS version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 2090794934197242581 72 fab1 the Magician (level 4, -10/31 HPs) Began as a Djinni Conjurer on Sept 19, 2025. Mangled by an ogre ... wielding a +0 giant club (16 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:16 (359 turns). fab1 the Magician (Djinni Conjurer) Turns: 359, Time: 00:01:17 Health: -10/31 AC: 2 Str: 6 XL: 4 Next: 50% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-11 HP) @: on berserk cooldown, flying, hasted and slowed A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Skills: + Level 0.4 Fighting + Level 3.3 Dodging + Level 2.3 Stealth + Level 0.4 Unarmed Combat + Level 6.3 Spellcasting + Level 6.3 Conjurations + Level 6.3 Hexes + Level 6.3 Summonings + Level 6.3 Necromancy + Level 6.3 Translocations + Level 6.3 Forgecraft + Level 6.3 Fire Magic + Level 6.3 Ice Magic + Level 6.3 Air Magic + Level 6.3 Earth Magic + Level 6.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 7% 4 d - Iskenderun's Mystic Conj/Tloc 33% 2d8 (+2d4 7% 4 e - Slow Hex 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door to the Dungeon here. Things that are here: a rat skeleton; a hobgoblin skeleton; a hobgoblin skeleton You start resting. Something unseen opens the door. You start resting. An ogre is nearby! An ogre is nearby! An ogre is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (100% to hit) The magic dart hits the ogre! The ogre is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel yourself speed up. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray misses the ogre. * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre. The ogre is severely wounded. * * * LOW HITPOINT WARNING * * * You feel much better. You stop channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<..@OW..w.'.OW..+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre, a phantom and a dart slug. Vanquished Creatures A scorpion (D) An adder (D) An endoplasm (D) 2 hobgoblins (D) A bat (D) A rat (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | fab1 the Djinni Conjurer began the quest for the Orb. 0 | D | fab1 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 328 | D | Noticed a scorpion 328 | D | Noticed an ogre 328 | D | Noticed a phantom 331 | D | Reached XP level 2. HP: 19/21 MP: 0/0 343 | D | Killed a scorpion 344 | D | Reached XP level 3. HP: 7/26 MP: 0/0 344 | D | Learned a level 1 spell: Slow 344 | D | Reached XP level 4. HP: 9/31 MP: 0/0 359 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 6 | 6.3 Conjurations | 4 6 | 6.3 Hexes | 4 6 | 6.3 Summonings | 4 6 | 6.3 Necromancy | 4 6 | 6.3 Translocations | 4 6 | 6.3 Forgecraft | 4 6 | 6.3 Fire Magic | 4 6 | 6.3 Ice Magic | 4 6 | 6.3 Air Magic | 4 6 | 6.3 Earth Magic | 4 6 | 6.3 Alchemy | 4 6 | 6.3 Dodging | 3 | 3.3 Stealth | 2 | 2.3 Fighting | | 0.4 Unarmed Combat | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | 1 || 6 Cast: Magic Dart | 17 | 1 || 18 Searing Ray | | 1 || 1 Use: Potion | 2 | 2 || 4 Armour: Robe | 9 | 2 || 11 Dodge: Dodged | 5 | || 5