fab1 Level 1 of the Dungeon (4, -15, D:1) a +0 sling (5, -23, D:1) 3 poisoned darts (9, -13, D:1) a jackal corpse (skeletalised by now) (10, -18, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (10, -14, D:1) a jackal corpse (skeletalised by now) (29, -12, D:1) a +0 sling (31, -16, D:1) a +0 dagger a goblin skeleton (31, -7, D:1) a +0 club a +0 dagger (36, -1, D:1) 6 stones (36, 2, D:1) a +0 shortbow (46, -24, D:1) 5 stones Level 2 of the Dungeon [Shop] Zuabresch's General Store a +0 whip (25 gold) an amulet of guardian spirit (unknown) (300 gold) a potion of heal wounds (unknown) (80 gold) a potion of cancellation (unknown) (80 gold) a phantom mirror (400 gold) the inkwell talisman of Theory {rN+} (520 gold) [inkwell talisman] rN+: It protects you from negative energy. the +6 plate armour of a bazaar {*Slow Int+4} (578 gold) *Slow: It may slow you when you take damage. Int+4: It affects your intelligence (+4). 3 scrolls of identify (60 gold) a scroll of summoning (95 gold) a +0 rapier (55 gold) [Shop] Fiyps's Book Boutique a book of Death (440 gold) a book of the Tundra (300 gold) the Book of Combustive Concussion (440 gold) Spells Type Level a - Scorch Fire 2 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Lehudib's Crystal Spear Conjuration/Earth 8 a book of Movement (320 gold) a book of Cantrips (160 gold) a book of Armaments (360 gold) a book of Party Tricks (220 gold) My Sojourn through Swampland (240 gold) the Compilation of the Fetching Geologist (400 gold) Spells Type Level a - Tukima's Dance Hexes 3 b - Awaken Armour Earth/Forgecraft 4 c - Dimensional Bullseye Hexes/Translocation 4 d - Yara's Violent Unravelling Hexes/Alchemy 5 a book of Debilitation (220 gold) a book of Movement (320 gold) [Shop] Kicaxyatac's Antique Armour Shop a +0 scale mail (88 gold) a +2 plate armour of fire resistance (770 gold) an orb of energy (264 gold) a +0 ring mail (88 gold) a +0 robe (19 gold) a +0 robe (19 gold) the +4 ring mail "Qunoc" {Harm +Inv Str-2 Dex+5} (974 gold) Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). a +0 pair of boots (99 gold) a +0 robe (19 gold) (17, 5, D:2) a +0 ring mail (20, 37, D:2) a +0 dagger 4 stones a +0 chain mail a goblin skeleton (20, 38, D:2) a hobgoblin skeleton (46, 23, D:2) a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (48, 36, D:2) a +0 short sword (49, 22, D:2) a +0 hammer (52, 13, D:2) 3 stones a hobgoblin skeleton (56, 8, D:2) a +0 pair of boots (56, 35, D:2) 2 poisoned darts (57, 26, D:2) a +0 dagger a rat skeleton (63, 16, D:2) 3 stones (64, 14, D:2) an adder skeleton Level 3 of the Dungeon (4, 35, D:3) a +0 club (8, 13, D:3) 4 stones (13, 27, D:3) a +0 dagger (14, 27, D:3) 7 stones (15, 16, D:3) 7 stones (18, 6, D:3) 3 stones (20, 3, D:3) a +0 ring mail (20, 17, D:3) a rat skeleton (22, 17, D:3) a ball python skeleton (23, 10, D:3) a +0 whip (23, 14, D:3) a potion of might (23, 20, D:3) a bat skeleton (24, 19, D:3) a bat skeleton (29, 35, D:3) 3 stones (35, 19, D:3) an adder skeleton (39, 2, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) 14 gold pieces (0, 8, D:4) 11 gold pieces (2, 3, D:4) a +0 whip (4, 2, D:4) a +0 dagger (8, 0, D:4) a +0 ring mail (8, 4, D:4) a ball python corpse (25, -11, D:4) a +0 dagger a +0 robe (25, -9, D:4) a +0 hand axe a +0 whip a +0 scale mail a +0 dagger a +0 robe an orc skeleton an orc skeleton (26, -11, D:4) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (43, 8, D:4) a +0 leather armour (45, 21, D:4) a +0 quarterstaff (49, 8, D:4) 3 stones (56, -2, D:4) an adder corpse