fallout330 Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (10, 29, D:1) a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (11, 38, D:1) a hobgoblin corpse (skeletalised by now) (22, -2, D:1) a +0 short sword a kobold skeleton (23, -1, D:1) a +0 short sword 4 stones (34, 26, D:1) a +0 dagger (37, 51, D:1) a quokka corpse (skeletalised by now) (45, 5, D:1) a +0 sling (49, 37, D:1) a +0 whip (56, 47, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (12, 17, D:2) a scroll of teleportation (17, 25, D:2) a +0 whip (22, 21, D:2) a +0 mace (22, 26, D:2) a +0 hand axe (23, 16, D:2) a scroll of teleportation (23, 27, D:2) a bat corpse (skeletalised by now) (28, 34, D:2) a ball python corpse (skeletalised by now) (35, 11, D:2) a hobgoblin corpse (skeletalised by now) (42, 41, D:2) a +0 dagger (44, 0, D:2) a +0 club (44, 6, D:2) a frilled lizard corpse (skeletalised by now) (54, 6, D:2) a +0 mace (57, 15, D:2) the +2 sling of Context {flame, rElec Int+2 Dex-5 SInv} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (57, 33, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 trident (2, 0, D:3) a +0 dagger (3, -24, D:3) a scroll of poison (6, 4, D:3) a +0 hand axe a +0 ring mail (7, -24, D:3) the felid corpse of Natasha (skeletalised by now) (8, -24, D:3) an adder corpse (skeletalised by now) (8, 10, D:3) a +0 chain mail (15, -10, D:3) a quokka corpse (skeletalised by now) (16, 0, D:3) a +0 dagger (17, 1, D:3) a hobgoblin skeleton (17, 2, D:3) a quokka skeleton (31, 1, D:3) a rat skeleton (41, -11, D:3) an adder skeleton (43, -20, D:3) a +0 robe (45, -4, D:3) a +0 club a goblin skeleton (49, -21, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. Level 4 of the Dungeon (21, -18, D:4) a +0 ring mail (35, 23, D:4) 2 potions of haste (37, -10, D:4) a +0 club 4 stones (37, -9, D:4) a jackal skeleton a jackal skeleton (38, -9, D:4) a jackal skeleton (61, -12, D:4) a potion of haste