fallout330 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 3, D) a +0 buckler a +0 scale mail a +0 war axe the +6 shillelagh "Devastator" {shatter} (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of the Saviour {rN++ Dex+3} [spider talisman] rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). a serpent talisman a blade talisman a lupine talisman the inkwell talisman of the Louse {Int+4 Stlth+} [inkwell talisman] Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. a quill talisman (10, 8, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a staff of air (unseen) (49, 37, D) a +3 rapier of venom (unseen) (50, 36, D) a +1 hand axe of flaming (unseen) (50, 37, D) a staff of earth (unseen) (51, 36, D) a +0 plate armour of cold resistance (unseen) (51, 37, D) a book of Duality (52, 36, D) a ring of magical power (52, 37, D) the staff of Nuxzetzu {rElec rC++ Air} [staff of air] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Air: It increases the power of your Air spells. (unseen) (53, 36, D) the Codex of the Spider Spells Type Level a - Lesser Beckoning Translocation 2 b - Teleport Other Translocation 3 c - Silence Hexes/Air 5 (unseen) (53, 37, D) the staff of Arrival {Str+5 Earth} [staff of earth] Str+5: It affects your strength (+5). Earth: It increases the power of your Earth spells. (unseen) (58, 38, D) a +0 longbow (still there?) the +8 flail of Ekhey {freeze, Fly} (still there?) Fly: It grants you flight. a +0 leather armour (still there?) (59, 36, D) a +0 short sword (61, 0, D) a +1 long sword of freezing (61, 2, D) a +0 trident (61, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 8, D) a staff of earth (61, 16, D) a +1 spear of freezing (unseen) (61, 36, D) a +0 great mace of protection (61, 37, D) the staff of the Foremost Leylines {Fly rC+ rCorr Str+2 Dex-4 Ice} [staff of cold] Fly: It grants you flight. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). Ice: It increases the power of your Ice spells. (61, 39, D) a +3 mace of protection (61, 40, D) a +0 heavy war axe (62, 1, D) a +0 trident a staff of fire a merfolk corpse (skeletalised by now) (62, 17, D) a +1 leather armour of fire resistance (unseen) (62, 21, D) a +1 long sword of flaming (unseen) (62, 28, D) 5 large rocks (62, 36, D) a +0 scimitar (62, 37, D) a +0 dagger a +0 robe a staff of conjuration (62, 39, D) a +0 short sword a +0 robe a +0 longbow a +0 leather armour (62, 40, D) a +1 dire flail of holy wrath (63, 0, D) a ring of ice an amulet of the acrobat the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +0 hand axe of Huyges {antimagic, rPois Will+ rCorr Int-5} rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (63, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 19, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (63, 20, D) a +4 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (63, 21, D) a +0 rapier a +0 robe (63, 27, D) a +0 arbalest a +0 heavy sling (63, 29, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 36, D) +2 ice dragon scales (unseen) (63, 37, D) a +3 antimagic orcbow (unseen) (63, 39, D) a +0 shortbow (still there?) a +0 quarterstaff of draining (still there?) a +0 scale mail (still there?) (64, 17, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). (64, 21, D) a +0 long sword a +0 robe (64, 27, D) a +0 orcbow a +0 barding of flying a centaur corpse (skeletalised by now) (64, 28, D) 4 large rocks a cyclops corpse (skeletalised by now) (64, 29, D) a +0 arbalest (64, 30, D) a +0 arbalest (still there?) a +4 orcbow (still there?) a centaur corpse (skeletalised by now) (still there?) (65, 20, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (65, 26, D) a +0 helmet of intelligence (67, 2, D) a +0 dagger a +0 robe (68, 2, D) a +0 dagger a +0 leather armour (69, 0, D) a +2 scimitar of flaming (unseen) (69, 2, D) a +0 dagger a +0 robe (69, 36, D) a ring of see invisible (70, 12, D) a +0 long sword a +0 robe (70, 37, D) an amulet of reflection (71, 8, D) the +4 arbalest of Waskaust {heavy, Will+ Str+3 Int+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (71, 16, D) a staff of conjuration (71, 17, D) the +6 halberd of Exchange {speed, rElec rN+ Dex+2 Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (71, 20, D) a water moccasin corpse (skeletalised by now) (71, 36, D) a +0 pair of gloves of hurling (72, 11, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (72, 13, D) a +0 dagger a +0 leather armour (72, 16, D) a +0 barding of fire resistance (72, 17, D) a staff of death (72, 19, D) a +0 trident (72, 20, D) a +0 short sword a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 27, D) the +1 rapier of Hepliaklqana {reap, Fly rC+ Dex-2} Fly: It grants you flight. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). (72, 29, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 30, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (72, 36, D) the +0 scale mail of Pean {rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (73, 1, D) a staff of death (73, 17, D) a +1 morningstar of holy wrath (unseen) (73, 20, D) a water moccasin corpse (skeletalised by now) (73, 27, D) a +1 short sword of protection (unseen) (73, 29, D) a +0 rapier a +0 robe (73, 36, D) a staff of death (73, 37, D) a staff of death (75, 9, D) a ring of fire