fallout330 Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (3, 0, D:1) a +0 dagger (9, 9, D:1) a bat skeleton (12, 29, D:1) a hobgoblin corpse (skeletalised by now) (13, 30, D:1) a bat corpse (skeletalised by now) (18, -5, D:1) a hobgoblin skeleton (18, 14, D:1) a hobgoblin skeleton (19, -6, D:1) a hobgoblin skeleton (19, -5, D:1) a hobgoblin skeleton (19, 25, D:1) a +0 robe (25, 8, D:1) a +0 dagger (33, 11, D:1) a ball python skeleton (38, -7, D:1) a frilled lizard corpse (skeletalised by now) (59, 35, D:1) a +0 club a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (3, 20, D:2) 2 flux baubles (4, 16, D:2) a jackal corpse (9, -15, D:2) a +0 short sword (9, 12, D:2) a rat corpse (10, -17, D:2) a +2 whip of freezing (18, -2, D:2) a storm talisman (40, -2, D:2) a +0 flail (41, 12, D:2) a +0 dagger (43, -11, D:2) a +0 robe (43, 1, D:2) a +0 club a +0 dagger a +0 dagger a +0 club a +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (44, 0, D:2) a +0 dagger a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (44, 1, D:2) a +0 whip a +0 animal skin the +0 helmet of Haotyum {Snipe, Rampage MP+6} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. MP+6: It affects your magic capacity (+6). It cannot be enchanted further. a +0 dagger the hobgoblin corpse of Robin (skeletalised by now) a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (45, 3, D:2) a +0 club (50, -16, D:2) a ball python corpse (skeletalised by now) (52, -20, D:2) a rat corpse (skeletalised by now)