fallout330 Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (3, 1, D:1) a +0 dagger a goblin skeleton (4, 35, D:1) a bat corpse (skeletalised by now) (9, 9, D:1) a +0 club a +0 halberd a gnoll skeleton a bat skeleton (9, 11, D:1) a +0 club (18, -6, D:1) a hobgoblin skeleton (18, -5, D:1) a hobgoblin skeleton (19, -5, D:1) a bat skeleton (19, 25, D:1) a +0 robe (26, 7, D:1) a +0 dagger (33, 11, D:1) a ball python skeleton (33, 32, D:1) a potion of magic (42, -7, D:1) a frilled lizard corpse (skeletalised by now) (59, 35, D:1) a +0 club a stone (63, 5, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (3, -1, D:2) a +0 cloak a +3 quarterstaff of chaos (3, 20, D:2) 2 flux baubles (7, 10, D:2) a jackal corpse (skeletalised by now) (8, 10, D:2) a jackal corpse (skeletalised by now) (9, -15, D:2) a +0 short sword (10, -17, D:2) a +2 whip of freezing (10, 9, D:2) a hobgoblin corpse (skeletalised by now) (15, 4, D:2) an adder skeleton (16, -10, D:2) a bat corpse (skeletalised by now) (16, 12, D:2) a rat corpse (skeletalised by now) (18, -2, D:2) a storm talisman (25, 0, D:2) a +0 hand axe (27, -14, D:2) a +0 spear a gnoll corpse (27, -11, D:2) a +0 spear (28, -13, D:2) a ball python skeleton (28, -5, D:2) a +0 hand axe (29, 4, D:2) the +5 woodcutter's axe It cannot be enchanted further. (unseen) (31, -2, D:2) a +0 hand axe (40, -2, D:2) a +0 flail (41, 12, D:2) a +0 dagger (42, 2, D:2) a +0 dagger (43, -11, D:2) a +0 robe (43, 2, D:2) a +0 club a goblin corpse (skeletalised by now) (43, 3, D:2) a +0 dagger a +0 club a +0 dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (43, 4, D:2) a +0 dagger a goblin corpse (skeletalised by now) (44, 1, D:2) a +0 dagger (44, 2, D:2) a +0 dagger a hobgoblin corpse (skeletalised by now) (44, 3, D:2) a +0 whip a +0 animal skin the +0 helmet of Haotyum {Snipe, Rampage MP+6} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. MP+6: It affects your magic capacity (+6). It cannot be enchanted further. a +0 club the hobgoblin corpse of Robin (skeletalised by now) (45, 21, D:2) a +0 leather armour (47, -14, D:2) a ball python corpse (skeletalised by now) (53, -20, D:2) a rat corpse (skeletalised by now)