fallout330 Level 1 of the Dungeon (1, 44, D:1) a bat corpse (skeletalised by now) (4, 34, D:1) a scroll of teleportation (5, 1, D:1) a +0 club a +0 short sword a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (6, 1, D:1) a hobgoblin corpse (skeletalised by now) (6, 14, D:1) a hobgoblin corpse (skeletalised by now) (12, 2, D:1) a +0 whip (19, 41, D:1) a ball python skeleton (24, -5, D:1) a +0 short sword (24, -4, D:1) a ball python corpse (skeletalised by now) (33, 34, D:1) a +0 sling (49, -2, D:1) a +0 hand axe Level 2 of the Dungeon [Shop] Pauwal's Weapon Boutique a +0 great sword of distortion (270 gold) a +0 flail (35 gold) a +0 dagger (20 gold) a +0 short sword (30 gold) a +0 lajatang (150 gold) a throwing net (30 gold) a +0 whip (25 gold) (0, 0, D:2) the +6 dagger of the Chickpea {drain, +Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. It cannot be enchanted further. (6, 3, D:2) a parchment of Blink (10, 1, D:2) a +0 dagger a +0 sling (11, 30, D:2) a +0 falchion (20, 30, D:2) a +0 club a goblin corpse (skeletalised by now) (21, -7, D:2) a +0 club a goblin skeleton (21, 4, D:2) a +0 dagger (25, 4, D:2) a +0 club a +0 club a +0 club (26, -5, D:2) a hive talisman (27, 2, D:2) a jackal skeleton (27, 3, D:2) a jackal skeleton (28, 3, D:2) a quokka skeleton a jackal skeleton (29, 2, D:2) a jackal skeleton (30, -10, D:2) a +0 club (32, 7, D:2) a ring of magical power (36, -6, D:2) a frilled lizard corpse (skeletalised by now) a rat corpse (skeletalised by now) (39, 1, D:2) the +4 whip "Nisin" {flame, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (39, 2, D:2) a +0 club (39, 4, D:2) a +0 ring mail (45, 2, D:2) a frilled lizard corpse (skeletalised by now) (47, 4, D:2) a +0 short sword a kobold corpse (skeletalised by now) (47, 16, D:2) a +0 scimitar (50, 26, D:2) a hobgoblin skeleton (60, 20, D:2) a scroll of teleportation (60, 21, D:2) a +0 club a bat skeleton (66, 27, D:2) a quokka corpse (skeletalised by now) (70, 15, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ehiybror's Distillery a potion of curing (30 gold) a potion of curing (30 gold) a potion of cancellation (unknown) (80 gold) a potion of berserk rage (50 gold) a potion of attraction (30 gold) a potion of attraction (30 gold) a potion of ambrosia (unknown) (80 gold) a potion of brilliance (unknown) (40 gold) a potion of mutation (80 gold) 2 potions of invisibility (unknown) (160 gold) a potion of heal wounds (80 gold) (0, 0, D:3) a rat corpse (skeletalised by now) (0, 25, D:3) a +6 short sword (1, 30, D:3) a parchment of Poisonous Vapours (2, 13, D:3) a +0 rapier (5, 18, D:3) a +0 dagger a kobold skeleton (5, 47, D:3) an adder corpse (skeletalised by now) (7, 13, D:3) a bat skeleton (7, 17, D:3) a ball python skeleton (14, 37, D:3) a rat corpse (skeletalised by now) (21, 17, D:3) a +0 hand axe (29, 26, D:3) a +0 scale mail (29, 27, D:3) a ball python corpse (skeletalised by now) (30, 35, D:3) a +0 whip Level 4 of the Dungeon [Shop] Linwin's Magic Scroll Emporium a scroll of acquirement (unknown) (520 gold) 3 scrolls of amnesia (unknown) (120 gold) a scroll of torment (unknown) (95 gold) a scroll of identify (20 gold) a scroll of noise (unknown) (10 gold) a scroll of noise (unknown) (10 gold) [Shop] Cerghu Jepp's Antique Weapon Boutique a +0 flail (94 gold) a +0 flail (94 gold) a +0 rapier (148 gold) a +0 quarterstaff (135 gold) a +0 sling (40 gold) a +0 dagger (54 gold) a +0 triple sword (405 gold) a +3 arbalest of flaming (823 gold) [Shop] Athreoka's Armour Shop an orb of glass (260 gold) a +0 leather armour (20 gold) a +1 cloak (115 gold) a +0 chain mail (60 gold) a +2 ring mail of fire resistance (210 gold) a +0 leather armour (20 gold) a +0 scale mail (40 gold) the +1 scale mail of the Known World {Resonance, Int+7} (357 gold) Int+7: It affects your intelligence (+7). It cannot be enchanted further. a +4 ring mail of fire resistance (310 gold) a +0 ring mail (40 gold) (0, 0, D:4) a +0 dagger a goblin corpse (skeletalised by now) (11, -25, D:4) a scroll of teleportation (12, -22, D:4) a staff of cold (16, -7, D:4) an adder skeleton (20, -47, D:4) a ball python corpse (skeletalised by now) (21, -14, D:4) a +0 hand axe (25, -28, D:4) a +0 short sword (27, -39, D:4) a +0 shortbow a centaur corpse (skeletalised by now) (27, -8, D:4) a +0 whip a +0 leather armour a +0 dagger a +0 robe an orc skeleton (28, -8, D:4) a +0 hand axe (30, -34, D:4) a +0 scale mail (30, -22, D:4) a +1 dagger of draining (36, -35, D:4) a +2 scythe of entangling a +0 robe the human corpse of Sigmund (skeletalised by now) (39, -44, D:4) a staff of necromancy (45, -28, D:4) a +0 leather armour (50, -29, D:4) a parchment of Swiftness (58, -17, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a wand of iceblast (11) (10, -4, D:5) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. (11, -11, D:5) a +1 dagger of electrocution (11, -3, D:5) a +0 dagger (13, -13, D:5) a hobgoblin corpse a hobgoblin corpse (14, -12, D:5) a hobgoblin corpse (16, -10, D:5) a +0 club a +0 club (17, -9, D:5) a +0 sling (18, -10, D:5) a +0 buckler (28, 14, D:5) a +0 cloak