Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 11139649299208500628 (custom seed) 15 fallout330 the Shield-Bearer (level 2, 24/24 HPs) Began as a Formicid Fighter on Apr 23, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:08 (764 turns). fallout330 the Shield-Bearer (Formicid Fighter) Turns: 764, Time: 00:01:08 Health: 24/24 AC: 11 Str: 20 XL: 2 Next: 65% Magic: 2/2 EV: 4 Int: 7 God: Gold: 1035 SH: 4 Dex: 13 Spells: 1/1 levels left rFire . . . (100%) a - +0 war axe rCold . . . (100%) c - +0 buckler rNeg . . . (100%) e - +0 plate armour rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr + (50%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth d - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 1035 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles f - 3 poisoned darts Armour b - the -2 pair of boots "Rille" {rPois Dex+2} (You acquired it on level 1 of the Dungeon) rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. c - a +0 buckler (worn) e - a +0 plate armour (worn) Jewellery d - a ring of resist corrosion (worn) Scrolls c - a scroll of blinking {unknown} A - a scroll of acquirement Potions m - 2 potions of might d - 2 potions of enlightenment {unknown} f - a potion of attraction {unknown} Skills: - Level 3.2 Fighting + Level 3.0 Axes - Level 3.2 Armour - Level 4.0 Shields You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 100% 1 Magic Dart Conj 0% 1d3 100% 1 Jinxbite Hex 0% 2d2 100% 2 Flame Wave Conj/Fire 0% 2d4 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Fire Storm Conj/Fire 0% 5d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. You slash the plant! The plant begins to die. The plant is lightly damaged. Why would you want to do that? Your unstable footing causes you to fumble your attack. Your unstable footing causes you to fumble your attack. A nearby plant withers and dies. You start removing your armour. You continue removing your +0 scale mail. x5 You finish removing your +0 scale mail. You start putting on your armour. You continue putting on your +0 plate armour. x5 You finish putting on your +0 plate armour. d - a ring of resist corrosion (worn) You drop a +0 scale mail. This is a scroll of acquirement! Something appears at your feet! e -> A - 2 scrolls of acquirement Something appears at your feet! b - the -2 pair of boots "Rille" {rPois Dex+2} You now have 1035 gold pieces (gained 1015). Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .....................# #.##.# ...)...........####.#######.##.# .......#.##.................##.# #......############.####.#####.# .......#### #.# #.# #.# .#####.##≈≈## #.# #.# #.# .# #.###≈≈## ####.# #.# #.# .# #...##≈≈###..#.####.#####.# .# ###.#≈≈≈##.@........).....# .# #.##≈≈≈#...#.####.####### .#######.~≈≈≈≈≈.....# #.# .#.........~≈≈~~.~..####.## .#.###.#..~~~≈≈≈~.~....#..####### ##.# #.....~~P~≈P~~.~...........# ##.# ###.#....~≈≈~≈≈~.P~P....##.# #..# #......~≈≈≈≈≈~~~P~~~~..... #.########.....~≈P≈≈≈≈≈~~~~~.~~~. There were no monsters in sight! Vanquished Creatures 4 endoplasms (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) 3 bats (D:1) A goblin (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fallout330 the Formicid Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 148 | D:1 | Reached XP level 2. HP: 19/24 MP: 2/2 761 | D:1 | Identified 3 scrolls of acquirement 761 | D:1 | Acquired the -2 pair of boots "Rille" {rPois Dex+2} 762 | D:1 | Acquired 1015 gold pieces 764 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_loops_ring, st_stairs_6, chequers_big_river Skill XL: | 1 2 | ---------------+-------+----- Axes | 3 | 3.0 Fighting | | 3.2 Armour | | 3.2 Shields | | 4.0 Action || total ---------------------------++------- Attack: Normal || 32 Melee: War axe || 34 Read: Acquirement || 2 Armour: Scale mail || 27 Dodge: Dodged || 15 Block: Buckler || 6