Seeded DCSS version 0.34.1-5-gfd259fce64 (webtiles) character file. Game seed: 413553 (custom seed) 438099 fallout330 the Conqueror (level 22, -1/232 (233) HPs) Began as a Minotaur Fighter on Nov 9, 2026. Was an Initiate of Gozag. Killed from afar by a frost giant (16 damage) ... with a bolt of cold ... on level 1 of the Depths. The game lasted 01:58:07 (49236 turns). fallout330 the Conqueror (Minotaur Fighter) Turns: 49236, Time: 01:58:07 HP: -1/232 (233) AC: 45 Str: 36 XL: 22 Next: 65% MP: 0/30 EV: 7 Int: 2 God: Gozag Gold: 7276 SH: 0 Dex: 26 Spells: 21/21 levels left rFire + + . (33%) p - +8 broad axe (vamp) rCold + . . (50%) w - +6 tower shield rNeg + . . (50%) L - +12 golden dragon scales "Ypnaubb" {+Inv rPois rF+ rC+ Slay+2} rPois + (33%) G - +2 hat of Defence {Will+ Str+8 Stlth-} rElec + (33%) j - +0 cloak of the Poles {rElec rPois Will++ rCorr} rCorr + (50%) s - +0 pair of gloves of Fuzzy Birdsong {Parrying, Dex+4} SInv + q - +2 pair of boots Will ++... z - necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} Stlth C - ring "Takhynasch" {*Corrode rN+ Will+ Dex+6} HPRegen 0.58/turn N - ring "Xoymp" {Fly rF+ Will- rCorr Dex+2} MPRegen 0.22/turn %: random rage (50%), corrode self (3%) @: confused, weak-willed, flayed, gold aura, on berserk cooldown, flying, slowed, lightly drained, very slow A: horns 2, retaliatory headbutt, see invisible, initially attractive 1, time-warped blood 1 }: 3/15 runes: decaying, silver, gossamer a: Renounce Religion (0%), Evoke Invisibility (1%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 1 of the Depths. You worshipped Gozag. Gozag was greatly pleased with you. You visited 8 branches of the dungeon, and saw 39 of its levels. You also visited: Trove and Sewer. You collected 20467 gold pieces. You spent 10107 gold pieces at shops. You paid 3084 gold pieces to Gozag. Inventory: Hand Weapons a - a +2 broad axe l - the +9 battleaxe of the Building Seer {sunder, Int+3} (You found it on level 5 of the Vaults) Int+3: It affects your intelligence (+3). It cannot be enchanted further. p - a +8 vampiric broad axe (weapon) v - a +3 broad axe of freezing x - the +8 flail of Duaraopp {freeze, rC+ Int+3 Stlth+} (You found it on level 1 of the Lair of Beasts) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. Missiles b - 3 datura-tipped darts c - 4 boomerangs (quivered) e - 67 poisoned darts f - 4 darts of disjunction m - 4 throwing nets r - 20 curare-tipped darts t - 18 atropa-tipped darts F - 3 silver javelins Armour h - the +2 mask of the Dragon {Dragonpray SInv} (You acquired it on level 2 of the Swamp) Dragonpray: It occasionally summons a dragon when using Invocations with hostile monsters in sight. Chance is 10% + twice the piety cost of the ability used. SInv: It lets you see invisible. It cannot be enchanted further. j - the +0 cloak of the Poles (worn) {rElec rPois Will++ rCorr} (You acquired it on level 3 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. q - a +2 pair of boots (worn) s - the +0 pair of gloves of Fuzzy Birdsong (worn) {Parrying, Dex+4} (You bought it in a shop on level 2 of the Orcish Mines) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. w - a +6 tower shield (worn) G - the +2 hat of Defence (worn) {Will+ Str+8 Stlth-} (You found it in a treasure trove) Will+: It increases your willpower. Str+8: It affects your strength (+8). Stlth-: It makes you less stealthy. It cannot be enchanted further. L - the +12 golden dragon scales "Ypnaubb" (worn) {+Inv rPois rF+ rC+ Slay+2} (You found it in a treasure trove) +Inv: It lets you turn invisible. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. Jewellery d - a ring of protection from cold g - the ring of Symmied {rPois Int+3 Dex+7} (You took it off a yaktaur captain on level 1 of the Vaults) [ring of poison resistance] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). k - an amulet of reflection n - the amulet "Ceallyisk" {Acrobat *Corrode Str+4 Int+2 Slay+3} (You acquired it on level 5 of the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. *Corrode: It may corrode you when you take damage. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). o - an amulet of regeneration u - an amulet of dissipation y - a ring of positive energy z - the necklace of Bloodlust (worn) {Fury *Rage Will++ Int-3 Slay+6} (You took it off a deep elf high priest on level 3 of the Elven Halls) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). A - a ring of protection from fire C - the ring "Takhynasch" (worn) {*Corrode rN+ Will+ Dex+6} (You acquired it on level 5 of the Lair of Beasts) [ring of willpower] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). H - the ring of Futwoj Qikk {rPois rC+ Slay+4} (You found it in a treasure trove) [ring of slaying] rPois: It protects you from poison. rC+: It protects you from cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). I - the amulet "Ywogipp" {Regen+ Dex+5} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Dex+5: It affects your dexterity (+5). J - the amulet "Rotop" {Acrobat rF+ Str-2 Int+3 Slay+2} (You found it in a treasure trove) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). K - a ring of willpower N - the ring "Xoymp" (worn) {Fly rF+ Will- rCorr Dex+2} (You found it on level 3 of the Elven Halls) [ring of protection from fire] Fly: It grants you flight. rF+: It protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Wands b - a wand of light (31) c - a wand of roots (43) f - a wand of mindburst (7) a - a wand of flame (92) d - a wand of digging (6) e - a wand of charming (17) p - a wand of polymorph (34) Scrolls p - 9 scrolls of poison b - 6 scrolls of blinking V - 4 scrolls of vulnerability g - 3 scrolls of fog I - 6 scrolls of immolation t - 14 scrolls of teleportation f - 7 scrolls of fear S - 5 scrolls of silence T - 5 scrolls of torment s - 2 scrolls of summoning Potions i - 4 potions of invisibility w - 7 potions of heal wounds b - 11 potions of brilliance c - 18 potions of curing m - a potion of might C - 5 potions of cancellation a - 8 potions of ambrosia M - 6 potions of mutation e - 16 potions of enlightenment L - 7 potions of lignification h - 3 potions of haste r - a potion of resistance A - 4 potions of attraction B - a potion of berserk rage Miscellaneous g - a +0 sack of spiders h - a +3 lightning rod (4/4) i - a +1 Gell's gravitambourine (2/2) j - a +2 phantom mirror Skills: O Level 27 Fighting - Level 16.5 Axes + Level 11.2 Throwing + Level 20.6 Armour - Level 7.0 Stealth O Level 27 Shields + Level 13.0 Invocations * Level 17.1 Evocations You had 21 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 99% 1 Foxfire Conj/Fire 0% 2x1d4 99% 1 Freeze Ice 0% 1d3 99% 1 Magic Dart Conj 0% 1d3 99% 1 Poisonous Vapours Alch/Air 0% 1d1 99% 1 Sandblast Erth 0% 2d4 99% 1 Shock Conj/Air 0% 1d3 99% 1 Summon Small Mammal Summ 0% N/A 99% 1 Call Imp Summ 0% N/A 100% 2 Lesser Beckoning Tloc 0% N/A 100% 2 Momentum Strike Conj/Tloc 0% 3d8 100% 2 Scorch Fire 0% 2d5 100% 2 Searing Ray Conj 0% 2d4 100% 2 Static Discharge Conj/Air 0% 3-3/arc 100% 2 Sublimation of Blood Necr 0% N/A 100% 2 Confusing Touch Hex 0% N/A 100% 3 Frozen Ramparts Ice 0% 1d1 100% 3 Fugue of the Fallen Necr 0% N/A 100% 3 Launch Clockwork Bee Frge 0% N/A 100% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 100% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 100% 3 Ozocubu's Armour Ice 0% N/A 100% 3 Passwall Erth 0% N/A 100% 3 Sigil of Binding Hex 0% N/A 100% 3 Summon Ice Beast Ice/Summ 0% N/A 100% 3 Teleport Other Tloc 0% N/A 100% 3 Tukima's Dance Hex 0% N/A 100% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 100% 3 Airstrike Air 0% 2d(0-16) 100% 4 Anguish Hex/Necr 0% N/A 100% 4 Awaken Armour Erth/Frge 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Forge Lightning Spire Air/Frge 0% 3d4 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Martyr's Knell Necr/Summ 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d7 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Enfeeble Hex 0% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Discord Hex 0% N/A 100% 8 Ignition Fire 0% 3d3 100% 8 Death's Door Necr 0% N/A 100% 9 Dragon's Call Summ 0% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Platinum Paragon Frge 0% 4d10 100% 9 Shatter Erth 0% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:11 Swamp (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (1/4) D:15 Sewer (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Ru Sif Muna Vehumet Wu Jian Xom Yredelemnul Zin Beogh Shops: D:1 ( D:8 * D:10 ? Orc:1 [: Orc:2 [([[ Elf:1 ::( Elf:2 :* Elf:3 *? Vaults:4 :( Vaults:5 != Annotations: D:3 1 transporter Vaults:1 Mara Depths:1 Norris Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. You have supernaturally acute vision. (SInv) You sometimes pull newly seen creatures towards you. Your blood hastes a few of your allies when you are sufficiently damaged. Message History The phantasmal warrior closely misses you. The fire giant simulacrum is distracted by your dazzling golden aura. The frost giant points at you and mumbles some strange words. The bolt of cold hits you! You resist. The flayed ghost is distracted by your dazzling golden aura. Norris hits you with a +1 long sword of protection!! * * * LOW HITPOINT WARNING * * * The phantasmal warrior hits you but does no damage. You bump into the closed door. You are engulfed in freezing vapours. You resist. The flayed ghost is no longer dazed. A frost giant opens the door. The spectral stone giant is distracted by your dazzling golden aura. Norris hits you with a +1 long sword of protection!! * * * LOW HITPOINT WARNING * * * The phantasmal warrior hits you!! * * * LOW HITPOINT WARNING * * * Your willpower is stripped away! You feel much better. The frost giant is no longer dazed. The spark wasp zombie hits you but does no damage. The frost giant hits you with a +2 battleaxe of freezing. * * * LOW HITPOINT WARNING * * * The frost giant freezes you. * * * LOW HITPOINT WARNING * * * Something numinous underneath Norris's waves suddenly gazes at you. You feel your power leaking away. The phantasmal warrior hits you but does no damage. The frost giant points at you and mumbles some strange words. The bolt of cold misses you. The spark wasp zombie hits you but does no damage. The frost giant hits you with a +2 battleaxe of freezing! * * * LOW HITPOINT WARNING * * * The frost giant freezes you. * * * LOW HITPOINT WARNING * * * The stone giant zombie is distracted by your dazzling golden aura. Norris's watery aura covers the open door. The phantasmal warrior barely misses you. The fire giant simulacrum is no longer dazed. The frost giant points at you and mumbles some strange words. The bolt of cold hits you! You resist. You die... Your body crumbles into a pile of gold. ........+ ...........# ...........# ...........# ...........# ......!....# #...#...~W@######.# #...ZDCZ@....... #..$$V$C######## #...