fasolt Level 1 of the Dungeon (0, 0, D:1) a +0 whip (7, -4, D:1) a +0 dagger 2 stones (9, -4, D:1) a +0 club (18, 16, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (23, 24, D:1) a frilled lizard corpse (skeletalised by now) (24, 18, D:1) a +0 short sword (25, 15, D:1) a rat corpse (skeletalised by now) (39, 27, D:1) a +0 leather armour (41, 13, D:1) a jackal skeleton a jackal skeleton (45, 11, D:1) a +0 club a goblin skeleton a hobgoblin skeleton (45, 30, D:1) a hobgoblin corpse (skeletalised by now) (46, 7, D:1) a +0 short sword 5 stones a kobold skeleton (60, 2, D:1) a ball python corpse (skeletalised by now) (60, 4, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (11, -1, D:2) a +0 dagger an adder corpse (skeletalised by now) a goblin corpse (skeletalised by now) (11, 13, D:2) a rat corpse (skeletalised by now) (14, -3, D:2) a ball python corpse (skeletalised by now) (17, 8, D:2) a +0 leather armour (19, -5, D:2) a +0 dagger 3 poisoned darts (25, -19, D:2) a rat corpse (skeletalised by now) (26, -18, D:2) a +0 club a goblin corpse (skeletalised by now) (30, 12, D:2) an orb of stardust (37, 23, D:2) a +0 chain mail (45, 11, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Duhygir's General Store a parchment of Passwall (140 gold) a staff of earth (unknown) (325 gold) a +0 dagger (26 gold) a parchment of Ignite Poison (175 gold) a +0 quarterstaff (65 gold) the +3 robe "Luiv" {rElec Str-5 Dex+8 Stlth-} (452 gold) rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Dex+8: It affects your dexterity (+8). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 dagger (26 gold) a +0 robe (11 gold) (0, 0, D:3) a +0 robe (2, 5, D:3) an adder skeleton (7, 33, D:3) an adder corpse (skeletalised by now) (9, 17, D:3) a +0 flail an orc skeleton (16, 7, D:3) a +0 club (17, 34, D:3) a +0 club a +0 hand axe a +0 leather armour a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (17, 35, D:3) a +0 dagger a +0 scale mail (18, 26, D:3) a +0 chain mail (18, 35, D:3) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (23, 27, D:3) a bat skeleton (27, 24, D:3) a bat skeleton (31, 21, D:3) a rat skeleton (32, 17, D:3) a +0 ring mail (39, 6, D:3) a +0 club a goblin skeleton (41, 9, D:3) a +0 dagger (48, 10, D:3) 5 poisoned darts (52, 12, D:3) a +0 club (62, 33, D:3) a +0 short sword (63, 32, D:3) an adder skeleton Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Voel" {rF+ rN++ Str-5} (2770 gold) [ring of positive energy] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). the +5 hand axe "Kigooc" {heavy, *Noise Fly rPois Dex+2} (4440 gold) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the amulet "Peateewa" {Reflect rCorr SH+5} (4260 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rCorr: It protects you from acid and corrosion. SH+5: It affects your SH (+5). the +8 dagger of Natunlemm {vamp, Will+ SInv} (6280 gold) Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the +5 dagger of Valiance {flame, Str+4} (4400 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the +5 sling "Toxtijue" {drain, rPois rN+} (4310 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. the scarab talisman of Winter {Str-4 Int+4 SInv} (3170 gold) [scarab talisman] Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. the necromancy staff of the Bee {rN+ Conj Necro Earth} (4320 gold) [staff of necromancy] rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. the +2 whip of Haxzein {holy, *Noise rF+ rN+++ Str+3} (5230 gold) *Noise: It may make a loud noise when swung. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. the +2 leather armour of the Mind {rPois rC++} (4070 gold) rPois: It protects you from poison. rC++: It greatly protects you from cold. It cannot be enchanted further. the +0 ring mail of Vexation {Rampage Will+++ Str-5 SInv} (3270 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). SInv: It lets you see invisible. It cannot be enchanted further. the +5 ring mail of Fiquy {rC+} (4300 gold) rC+: It protects you from cold. It cannot be enchanted further. the ring "Tigulih" {^Drain Will+ Int+5 Dex+3} (4320 gold) [ring of willpower] ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). the amulet "Nuameygo" {Acrobat *Corrode rElec rPois Int+2} (4680 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). the ring of Foenlac {rN+ Str+8 Dex+4} (5980 gold) [ring of strength] rN+: It protects you from negative energy. Str+8: It affects your strength (+8). Dex+4: It affects your dexterity (+4). the ring "Bimouh" {rPois rC- rCorr Int+6 Stlth+} (4860 gold) [ring of intelligence] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. the fire staff of Confusion {rF+ Str+3 Fire} (3830 gold) [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. the necromancy staff "Methrich" {rN+ rCorr Str+3 Stlth+ Necro Ice} (5230 gold) [staff of necromancy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the +0 robe of Too Many Cooks {rN+ Will+ Int+4 Dex-3} (1980 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. a +1 heavy scimitar (1780 gold) (5, -19, D:4) a +0 trident (11, 17, D:4) a parchment of Sublimation of Blood (21, 7, D:4) a jackal skeleton (22, 17, D:4) a +0 club an orc corpse (skeletalised by now) (24, -13, D:4) a quokka skeleton (26, -6, D:4) a +0 long sword (28, 24, D:4) a ball python skeleton (36, 3, D:4) a +0 hand axe a +0 hand axe a +0 hand axe a +0 short sword a +0 leather armour a +0 club (38, -1, D:4) a +0 hand axe a +0 leather armour (39, 16, D:4) a potion of moonshine (41, -11, D:4) a +0 club (42, 3, D:4) a +0 war axe an orc corpse (skeletalised by now) (44, 7, D:4) a +0 mace a +0 scale mail an orc skeleton (51, 16, D:4) a +0 short sword a +0 chain mail a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) the +1 leather armour "Afaf" {rF+} rF+: It protects you from fire. It cannot be enchanted further. (2, -14, D:5) a parchment of Searing Ray (8, -26, D:5) a +2 spear of freezing (9, -12, D:5) a +0 mace a +0 short sword (9, -11, D:5) a +0 dagger (10, -32, D:5) a +0 flail a +0 flail a +0 scale mail a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (10, -12, D:5) a +0 hand axe a +0 ring mail (11, -32, D:5) a +0 spear a gnoll corpse (skeletalised by now) (12, -32, D:5) a +0 spear a gnoll corpse (skeletalised by now) (13, -29, D:5) a +0 short sword (14, 8, D:5) a +0 leather armour (16, 16, D:5) a clockroach corpse (22, -17, D:5) a +0 whip of draining (26, 15, D:5) a staff of alchemy (38, -8, D:5) a hound skeleton (38, 7, D:5) a +0 shortbow a centaur skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 whip (1, -1, D:6) a scroll of butterflies (1, 1, D:6) a potion of curing (2, 3, D:6) a potion of lignification (2, 9, D:6) a scroll of teleportation