Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 1259728778393866374 31 fasolt the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on Feb 23, 2026. Slain by a gnoll bouda ... wielding a +0 whip (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:03 (1155 turns). fasolt the Conjurer (Draconian Conjurer) Turns: 1155, Time: 00:02:03 Health: -4/26 AC: 5 Str: 9 XL: 3 Next: 7% Magic: 6/6 EV: 6 Int: 20 God: Gold: 57 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: mighty, weakened, vertiginous A: AC +5, unfitting armour, cold-blooded, armoured tail 1, reckless a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Scrolls c - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of noise {unknown} k - a scroll of enchant armour {unknown} l - a scroll of poison {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 6% 1 b - Searing Ray Conj 42% 2d6 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 36% 2 Fulminant Prism Conj/Alch 5% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 65% 4 Sticky Flame Fire/Alch 2% 2d4 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Your SH is halved, but you deal more damage with two-handed weapons. Message History You feel your attacks grow feeble. The gnoll bouda barely misses you. You barely miss the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda misses you. You completely miss the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda mumbles some strange prayers to its god. The gnoll bouda is healed somewhat. You hit the gnoll bouda but do no damage. You tail-slap the gnoll bouda, but do no damage. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 whip. You barely miss the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll is no longer moving quickly. The gnolls pick up the pace! It was a potion of moonshine. You feel tipsy. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda hits you with a +0 whip. It was a potion of mutation. You feel extremely strange. You feel a sudden disregard for your own safety. The gnoll bouda hits you with a +0 whip! It was a potion of might. You feel very mighty all of a sudden. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda hits you with a +0 whip. You barely miss the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The gnoll bouda hits you with a +0 whip. You die... . #. #.. #..# #... #.#.. #..#####.#.. #....##.#.. #@##.#.# #j##.#.# #K##.#.# ## #j##.#.###.... #j##.......... #.####.###.### #.#........# #.#.##.##### #.#.##†#### You could see a gnoll bouda, 2 gnolls and a kobold. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 3 ball pythons 4 bats (D:1) 4 endoplasms 2 goblins 2 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fasolt the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 298 | D:1 | Found a faded altar of an unknown god. 442 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 505 | D:1 | Learned a level 2 spell: Searing Ray 1122 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 1151 | D:2 | Gained mutation: Your SH is halved, but you deal more | damage with two-handed weapons. [potion of mutation] 1154 | D:2 | HP: 1/26 [gnoll bouda/+0 whip (4)] 1155 | D:2 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic, shapermc_ecumenical_altar_flowoftime, amethyst_killhole, serial_bayou_ford_a, wad_floor_pattern_untrapped, kennysheep_another_room D:2: layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 45 Melee: Unarmed || 45 Tailslap || 8 Punch || 1 Cast: Magic Dart || 37 Searing Ray || 2 Drink: Might || 1 Moonshine || 1 Magic || 1 Mutation || 1 Armour: None || 21 Dodge: Dodged || 20