Seeded DCSS version 0.35-a0-1095-g7c31f6e797 (webtiles) character file. Game seed: 6655001157777061705 (custom seed) 11 fasolt the Conjurer (level 2, 20/20 HPs) Began as a Draconian Conjurer on Sept 29, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:52 (589 turns). fasolt the Conjurer (Draconian Conjurer) Turns: 589, Time: 00:00:52 Health: 20/20 AC: 4 Str: 9 XL: 2 Next: 17% Magic: 5/5 EV: 11 Int: 18 God: Gold: 47 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . a - amulet of magic regeneration Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.49/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Jewellery a - an amulet of magic regeneration (worn) Scrolls c - 2 scrolls of identify {unknown} e - 3 scrolls of noise {unknown} h - a scroll of vulnerability {unknown} j - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a ball python. There is a stone staircase leading down here. The magic dart hits the ball python. The ball python is severely wounded. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a ball python corpse. Found a club. c - 2 scrolls labelled NAYPIF TEUMIS (gained 1) You now have 47 gold pieces (gained 10). Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. You encounter a rat. A rat is nearby! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. There is an open door here. Found a leather armour. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 leather armour. You see here a +0 leather armour. There is a stone staircase leading down here. You see here a +0 club. You see here a +0 club. You encounter a quokka. The magic dart hits the quokka. The quokka is almost dead. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a ball python. The ball python hisses angrily. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.........# #.# # §ζℓζζζζ~ #......##.# #.#### ξζ~ζξξ~~ #.##.####.#####.##.########### #. #.......................... ......#.######.########.#. ...#.##...#....# ######... ..........#.##.# #........ #....###.#.##.###........ #..... #@#.....##........ ......S...#.....##........ .....#####.....##........ ..# #.....##........ #.....##........ #.....##........ #.....##........ #.....##........ #.....##........ You could see a ball python. Vanquished Creatures 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fasolt the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 324 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 327 | D:1 | Learned a level 2 spell: Searing Ray 589 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic, chequers_serial_rivers_room_a Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Magic Dart || 19 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 587 | 587 | 0 | 0 | 523 | 1 | 587.0 | Dungeon | 587 | 587 | 0 | 0 | 523 | 1 | 587.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 587 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+