Dungeon Crawl Stone Soup version 0.35-a0-1351-g353b7fdae5 (webtiles) character file. Game seed: 8275151886897098101 26 fasolt the Magician (level 3, -6/27 HPs) Began as a Djinni Conjurer on Nov 1, 2026. Killed from afar by Sigmund (9 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:45 (967 turns). fasolt the Magician (Djinni Conjurer) Turns: 967, Time: 00:01:45 Health: -6/27 AC: 2 Str: 6 XL: 3 Next: 20% Gold: 94 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... c - +4 ring of slaying Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-7 HP) @: enlightened, flying A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a +4 ring of slaying (worn) Scrolls c - a scroll of brand weapon {unknown} d - a scroll of fog {unknown} e - a scroll of amnesia {unknown} Skills: + Level 1.1 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Poisonous Vapours Alch/Air 76% 1d3 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. You stop channelling your searing ray. You see here a ribbon worm corpse. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (80% to hit) You focus your ray upon the quokka. The searing ray hits something. The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) Something barely misses you. The searing ray hits something! Something hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the endoplasm. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * Okay, then. It was a potion of enlightenment. You feel more buoyant. A magic dart appears from out of thin air! The magic dart hits you! You die... #.....##... #.....##..# ##.....#..# ######### #.#.#.#..# #........ #.#...#..# #........ #....##..# #........ #........## #........ #....###†.###........ #....# ##...#@....... ###### ###.......... ###@###.... #rj. ... ..†.# . ....# ...... ....... ......#%. You could see an endoplasm (j) and a rat (r) and were aware of invisible Sigmund (@). Vanquished Creatures A ribbon worm (D:2) 2 dart slugs (D:1) 3 endoplasms (D:1) A hobgoblin (D:1) 2 quokkas A ball python (D:1) 4 bats 2 frilled lizards 2 goblins (D:1) 2 kobolds (D:1) 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fasolt the Djinni Conjurer began the quest for the Orb. 0 | D:1 | fasolt set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 202 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 230 | D:1 | Found Kiorr's Vocational Training. 859 | D:2 | Reached skill level 1 in Fighting 859 | D:2 | Reached XP level 3. HP: 26/27 MP: 0/0 859 | D:2 | Learned a level 1 spell: Poisonous Vapours 957 | D:2 | Encountered Sigmund 967 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, solitary_fountain, st_stairs_7, hex_intersection, nicolae_shop_vocational D:2: layout_basic, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.6 Stealth | 1 | 1.5 Spellcasting | 3 | 3.7 Conjurations | 3 | 3.7 Hexes | 3 | 3.7 Summonings | 3 | 3.7 Necromancy | 3 | 3.7 Translocations | 3 | 3.7 Forgecraft | 3 | 3.7 Fire Magic | 3 | 3.7 Ice Magic | 3 | 3.7 Air Magic | 3 | 3.7 Earth Magic | 3 | 3.7 Alchemy | 3 | 3.7 Fighting | 1 | 1.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 3 Drink: Enlightenment || 1 Armour: Robe || 10 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 966 | 946 | 20 | 0 | 836 | 2 | 483.0 | Dungeon | 966 | 946 | 20 | 0 | 836 | 2 | 483.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 816 daAuts D:2: 150 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+