Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 12982199290701217618 0 figures the Vexing (level 1, 15/15 HPs) Began as a Vampire Wanderer on Nov 18, 2024. Safely got out of the dungeon. The game lasted 00:00:34 (1 turns). figures the Vexing (Vampire Wanderer) Turns: 1, Time: 00:00:35 Health: 15/15 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + b - +0 pair of boots Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.08/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 pair of boots (worn) d - a +0 robe (worn) Potions c - a potion of haste e - a potion of curing Skills: + Level 1.0 Fighting + Level 1.0 Armour + Level 4.4 Stealth + Level 1.0 Spellcasting + Level 4.4 Hexes + Level 1.0 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 44% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 19% 2 Dimensional Bullseye Hex/Tloc 2% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism. Message History Welcome, figures the Vampire Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 7 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 pair of boots, a potion of haste, a +0 robe, a potion of curing; and the following spell memorised: Slow; and the following spells available to memorise: Ensorcelled Hibernation, Dimensional Bullseye. Casting: Slow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Slow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Welcome back, figures the Vampire Wanderer. Press ? for a list of commands and other information. You have escaped! ######### #...@...# #ß....$ß# ##.....## #..ß.ß..+ ##.....## #.....# #.ß.ß.# #.....# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | figures the Vampire Wanderer began the quest for the Orb. 0 | D:1 | figures set off with the following items: a +0 dagger, a +0 | pair of boots, a potion of haste, a +0 robe, a potion of | curing; and the following spell memorised: Slow; and the | following spells available to memorise: Ensorcelled | Hibernation, Dimensional Bullseye. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic, serial_shops, shop, ebering_ecumenical_altar_hall, minmay_bisected