Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 13136866488673742206 7 figures the Apothecary (level 1, 0/15 HPs) Began as a Vampire Wanderer on Nov 18, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:03:46 (321 turns). figures the Apothecary (Vampire Wanderer) Turns: 321, Time: 00:03:46 Health: 0/15 AC: 2 Str: 8 XL: 1 Next: 83% Magic: 0/3 EV: 10 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.08/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) e - a +0 plate armour Scrolls b - a scroll of butterflies d - a scroll of vulnerability Skills: + Level 1.0 Fighting + Level 2.0 Spellcasting + Level 1.0 Earth Magic + Level 4.7 Alchemy + Level 1.1 Invocations + Level 1.1 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 b - Sandblast Erth 10% 2d5 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 20% N/A 11% 2 Passwall Erth 5% N/A 34% 3 Sticky Flame Fire/Alch 10% 2d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism. Message History The ball python hisses angrily. Found a ruby potion. The jackal barely misses you. The ball python closely misses you. The ball python grabs you. The ball python constricts you. You closely miss the ball python. The jackal bites you but does no damage. The ball python bites you but does no damage. The ball python constricts you. The jackal bites you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (constricting you, 68% to hit) The sting misses the ball python. The ball python bites you. The ball python constricts you. The jackal bites you but does no damage. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (constricting you, 78% to hit) The blast of sand hits the ball python. You kill the ball python! The jackal bites you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The goblin hits you but does no damage. Casting: Sandblast (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (76% to hit) The blast of sand hits the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #~P~.~♣♣## ?♣PP~♣♣♣ ~P≈~.~~♣ # ♣P~~PP~♣ ♣~≈~.≈~♣ # ♣~~~~≈~♣ ♣~~~.~~♣♣# #♣P~~~≈≈♣♣♣ ♣♣~~~.~P♣♣. .#~~~~~≈≈~~♣♣♣~P~~.~♣P.. ..~~~~≈≈≈≈~~P~P~~~.~P... ...~~~~~≈~P~~~~~~~.~.... ......†@h..†............ .!.♣~~~~g~≈~~~~~~~...... ...~P~~~~~~≈≈≈~≈~~~♣#... #.##♣~~~~~~≈≈~≈~~~P♣##.. # #♣♣~PP~≈≈≈P~~~♣# ##. .~♣♣~~~≈≈~~~~# ## #.# ♣♣♣~~~~~~## # #. ♣~~~~♣.# # ♣♣♣~♣#.# ## You could see a jackal and a goblin. Vanquished Creatures 2 bats (D:1) A kobold (D:1) 3 ball pythons (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | figures the Vampire Wanderer began the quest for the Orb. 0 | D:1 | figures set off with the following items: a +0 dagger, a | scroll of butterflies, a +0 robe, a scroll of | vulnerability; and the following spells available to | memorise: Sting, Mercury Vapours, Sandblast, Passwall, | Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 2 | D:1 | Learned a level 1 spell: Sting 4 | D:1 | Learned a level 1 spell: Sandblast 321 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_corners, serial_bayou, serial_bayou_lagoon_a, serial_bayou_shore_b, serial_bayou_shore_b, serial_bayou_pond_e, serial_bayou_shore_a, serial_bayou_lagoon_b, hangedman_decor_clover_reticule Action || total ---------------------------++------- Melee: Dagger || 17 Bite || 1 Cast: Sting || 9 Sandblast || 2 Use: Scroll || 2 Armour: Robe || 49 Dodge: Dodged || 21