Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 2535106523172996382 0 figures the Vexing (level 1, 17/17 HPs) Began as a Demigod Wanderer on Nov 19, 2024. Got out of the dungeon alive. The game lasted 00:00:52 (15 turns). figures the Vexing (Demigod Wanderer) Turns: 15, Time: 00:00:53 Health: 17/17 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . a - +0 hand axe rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of butterflies Skills: + Level 1.7 Fighting + Level 1.7 Axes + Level 1.0 Stealth + Level 1.0 Spellcasting + Level 3.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 36% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 9% N/A 26% 3 Anguish Hex/Necr 2% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, figures the Demigod Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand axe, a +0 pair of gloves, a scroll of butterflies, a +0 leather armour; and the following spell memorised: Slow; and the following spells available to memorise: Confusing Touch, Anguish. Okay, then. Casting: Slow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You open the gate. There is an open gate here. Unknown command. Welcome back, figures the Demigod Wanderer. Press ? for a list of commands and other information. There is an open gate here. There is a staircase leading out of the dungeon here. You have escaped! ♣♣♣♣♣ ♣...♣ ##### #.@.# #...# #####'''###### +............⌠ #............⌠ #..##...##..## #.. #...# ..# #...........# ♣#...........#♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | figures the Demigod Wanderer began the quest for the Orb. 0 | D:1 | figures set off with the following items: a +0 hand axe, a | +0 pair of gloves, a scroll of butterflies, a +0 leather | armour; and the following spell memorised: Slow; and the | following spells available to memorise: Confusing Touch, | Anguish. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 15 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_loops_corners, dreamdust_ecumenical_altar_statues