figures Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (4, 7, D:1) a +0 dagger (5, -18, D:1) a +0 club (15, 17, D:1) a +0 club (16, 22, D:1) a quokka skeleton (19, -11, D:1) a +0 chain mail (36, -20, D:1) a +0 club a kobold corpse (skeletalised by now) (40, 22, D:1) a +0 whip (45, 0, D:1) a frilled lizard skeleton (50, -1, D:1) a hobgoblin skeleton (60, 8, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (0, 5, D:2) a ball python corpse (skeletalised by now) (7, 21, D:2) a +0 ring mail (10, 16, D:2) a +0 dagger (20, 3, D:2) a +0 hand axe (26, 11, D:2) a +0 club a goblin corpse (skeletalised by now) (26, 29, D:2) an adder corpse (skeletalised by now) (32, 13, D:2) a rat corpse (skeletalised by now) (42, 2, D:2) a ball python corpse (42, 43, D:2) 6 stones (45, 39, D:2) a +0 dagger a goblin corpse (skeletalised by now) (47, 8, D:2) a +0 whip (52, -5, D:2) a +0 club a kobold corpse (52, 16, D:2) the +2 dagger "Dafaty" {pain, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (54, -8, D:2) a +0 robe (54, 13, D:2) a bat skeleton Level 3 of the Dungeon (0, 0, D:3) 10 gold pieces (4, 3, D:3) a +0 club a gnoll corpse (4, 9, D:3) a potion of attraction (6, -1, D:3) 6 gold pieces (8, 4, D:3) a potion of heal wounds