fiish Level 1 of the Dungeon (0, 0, D:1) a +3 short sword of electrocution a +0 whip a gnoll skeleton (7, -8, D:1) a bat corpse (skeletalised by now) (9, 4, D:1) a +0 mace (10, -4, D:1) a +0 short sword (13, 6, D:1) a +0 hand axe (14, -6, D:1) an orb of mayhem (20, 12, D:1) a +0 ring mail (25, 16, D:1) a ball python corpse (skeletalised by now) (27, 6, D:1) a frilled lizard skeleton (27, 19, D:1) a +0 dagger (28, 7, D:1) a bat skeleton (36, 8, D:1) a quokka corpse (skeletalised by now) (37, 13, D:1) a +1 short sword of venom (39, -6, D:1) a frilled lizard corpse (skeletalised by now) (40, -5, D:1) a quokka corpse (skeletalised by now) a ball python corpse (skeletalised by now) (45, 0, D:1) a jackal corpse (skeletalised by now) (48, 0, D:1) an inkwell talisman (50, 8, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 club (18, -1, D:2) a frilled lizard corpse (skeletalised by now) (23, -17, D:2) a +0 spear (27, -12, D:2) a +0 morningstar a hobgoblin skeleton (29, 8, D:2) the +7 dagger "Laroasto" {flame, rElec rC+ Str+5} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+5: It affects your strength (+5). It cannot be enchanted further. (29, 9, D:2) a +0 whip of venom a hobgoblin skeleton a frilled lizard skeleton a quokka skeleton (29, 14, D:2) a frilled lizard skeleton (32, -15, D:2) a +0 long sword (34, -13, D:2) a +0 dagger (37, -10, D:2) a hobgoblin skeleton (37, -6, D:2) a +0 quarterstaff (41, 6, D:2) a hobgoblin skeleton (46, 16, D:2) 6 javelins (48, -10, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a parchment of Launch Clockwork Bee (1, -18, D:3) a +0 dagger 7 poisoned darts a kobold skeleton (5, -32, D:3) a hobgoblin corpse (skeletalised by now) (6, -3, D:3) a frilled lizard skeleton (7, -1, D:3) a +0 club (9, -14, D:3) a +0 dagger (26, -1, D:3) an adder skeleton (55, -1, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (skeletalised by now) (5, 24, D:4) a +0 dagger 3 stones (13, 4, D:4) a jackal corpse (skeletalised by now) (20, 27, D:4) a quokka skeleton (21, 32, D:4) a +0 dagger (22, 25, D:4) a +0 club a goblin skeleton (22, 27, D:4) a jackal skeleton a jackal skeleton a howler monkey skeleton (22, 29, D:4) a +0 mace (24, 28, D:4) a +2 devious dagger a +0 falchion a +0 ring mail a +0 mace an orc skeleton (24, 29, D:4) a +0 hand axe a +0 leather armour (31, 27, D:4) a +0 giant club (33, 7, D:4) a +0 dagger (34, 14, D:4) a +2 whip of draining (35, 25, D:4) a +0 pair of gloves (45, 22, D:4) a staff of alchemy (49, 27, D:4) a +0 robe Level 5 of the Dungeon (10, -1, D:5) an inkwell talisman Level 6 of the Dungeon