final1 Level 1 of the Dungeon (11, -20, D:1) a +0 club (13, 8, D:1) a jackal corpse (skeletalised by now) (14, 7, D:1) a jackal corpse (skeletalised by now) (14, 9, D:1) a jackal corpse (skeletalised by now) (21, 3, D:1) a +0 club a kobold corpse (skeletalised by now) (33, -20, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (43, 6, D:1) a +0 short sword (43, 12, D:1) a +0 spear (43, 13, D:1) a +0 plate armour (45, -8, D:1) a +0 dagger (48, 19, D:1) a +0 leather armour Level 2 of the Dungeon (3, -32, D:2) a +0 short sword 4 stones (15, -18, D:2) a +0 dagger (18, -30, D:2) a +0 dagger a +0 short sword a +0 animal skin a +0 helmet a goblin skeleton (18, -28, D:2) a +0 dagger a goblin skeleton (18, -27, D:2) a +0 club a goblin skeleton (18, -26, D:2) a +0 dagger a +0 club a goblin skeleton (18, -25, D:2) a +0 dagger (19, -31, D:2) a +0 dagger a +0 dagger a +0 club a goblin skeleton a goblin skeleton a goblin skeleton (22, -36, D:2) a +0 leather armour (24, -44, D:2) an adder corpse (skeletalised by now) (31, -15, D:2) a hobgoblin skeleton (33, -33, D:2) a +0 cloak (47, -9, D:2) a +0 short sword (47, -7, D:2) a ball python corpse (skeletalised by now) (50, -42, D:2) a +0 robe Level 3 of the Dungeon [Shop] Achisef's Assorted Antiques a +0 ring mail (76 gold) a scroll of identify (38 gold) a +0 robe (17 gold) a +0 ring mail (76 gold) (3, 1, D:3) a scarab talisman (6, 2, D:3) a +0 whip 5 stones (15, 22, D:3) a jackal skeleton (15, 23, D:3) a jackal skeleton (28, -22, D:3) a bat corpse (skeletalised by now) (30, -24, D:3) a +0 dagger (31, -16, D:3) a ball python skeleton (32, -15, D:3) a hobgoblin skeleton (52, -2, D:3) a +0 cloak (58, -19, D:3) an adder corpse (skeletalised by now) (60, -20, D:3) a staff of fire (65, 0, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Zoxaovo's Weapon Shop a +0 long sword (45 gold) the +0 trident "Omoddema" {holy, rElec} (263 gold) rElec: It insulates you from electricity. It cannot be enchanted further. a +1 glaive of entangling (221 gold) a throwing net (39 gold) a +0 club (6 gold) a +2 antimagic mace (273 gold) a +0 club (6 gold) the +7 hand axe of the Noxious God {freeze, *Noise rF+ Int+3 Dex+3} (825 gold) *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (0, 0, D:4) a scarab talisman (5, -7, D:4) a black bear skeleton (20, 42, D:4) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (22, -2, D:4) a +0 short sword a kobold skeleton (22, 19, D:4) an adder corpse (skeletalised by now) (24, 17, D:4) a +0 sling (25, 16, D:4) a +0 dagger a stone a kobold skeleton (27, 22, D:4) a black bear skeleton (35, 10, D:4) a +0 hand axe a +0 chain mail (36, 10, D:4) a +0 dagger a +0 robe (50, 15, D:4) a +0 scale mail (52, 16, D:4) an adder corpse (skeletalised by now) (60, 23, D:4) 3 boomerangs (61, 39, D:4) a +0 robe Level 5 of the Dungeon (8, -7, D:5) a +0 mace an orc corpse (skeletalised by now) (20, 5, D:5) a +0 leather armour (24, -13, D:5) a +0 hand axe a +0 chain mail (25, -11, D:5) a +0 trident an orc corpse (skeletalised by now) (26, -12, D:5) a +0 dagger a +0 robe (27, -11, D:5) a +0 hand axe a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (27, -10, D:5) a +1 heavy hand axe (35, -8, D:5) a +0 trident a +0 leather armour (36, 24, D:5) a +0 chain mail (38, 19, D:5) the medusa talisman of the Uplifting Gods {rN+ Str+5} [medusa talisman] rN+: It protects you from negative energy. Str+5: It affects your strength (+5). (39, 17, D:5) a +0 giant spiked club (43, 13, D:5) a +0 giant club an ogre corpse (skeletalised by now) (43, 21, D:5) a +0 robe a +0 whip (50, 21, D:5) a spore talisman (61, 14, D:5) a +0 hand axe an orc skeleton (61, 15, D:5) a +0 chain mail a +0 hand axe an orc skeleton (63, 31, D:5) a +0 short sword Level 6 of the Dungeon (0, 9, D:6) a +0 falchion (4, -14, D:6) a +0 leather armour (8, -18, D:6) an orb of guile (12, -46, D:6) an adder corpse (skeletalised by now) (19, -1, D:6) a +2 whip of freezing a +0 robe (24, -15, D:6) a +0 war axe (32, -2, D:6) an iguana skeleton (33, -4, D:6) a +0 scale mail a +6 flail of holy wrath (34, -8, D:6) 3 boomerangs a +0 club an orc skeleton (37, -21, D:6) a +0 hand axe (38, -23, D:6) a +0 whip a +0 leather armour a +0 trident (38, -22, D:6) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (39, -23, D:6) a +0 flail an orc corpse (skeletalised by now) (40, 7, D:6) a +0 giant spiked club (51, 7, D:6) a +0 sling (59, 7, D:6) a +0 dagger Level 7 of the Dungeon (3, -6, D:7) 15 gold pieces (4, -12, D:7) the +8 mace "Supnikopn" {distort, rC+ rCorr Int+3} (still there?) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Yggirine" {rCorr Str+6 Int+2 Stlth+} (still there?) [ring of strength] rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (8, 2, D:7) a water moccasin corpse (8, 7, D:7) a +0 hand axe an orc corpse (11, -12, D:7) a +0 ring mail (12, -12, D:7) a +1 shortbow of electrocution (still there?) a +2 pair of gloves of strength (still there?) (12, -2, D:7) an iguana corpse the Ecumenical Temple