Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 6746305414289829565 (custom seed) 5 firedragon1234 the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on June 2, 2026. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:57 (254 turns). firedragon1234 the Conjurer (Octopode Conjurer) Turns: 254, Time: 00:01:58 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 80% Magic: 1/3 EV: 12 Int: 20 God: Gold: 43 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) a - ring of see invisible rCorr . (100%) (no ring) SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 43 gold pieces. Inventory: Jewellery a - a ring of see invisible (worn) Scrolls c - a scroll of identify {unknown} d - 3 scrolls of noise {unknown} Potions g - a potion of magic f - a potion of invisibility {unknown} Skills: + Level 2.0 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The jackal leaves your sight. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. The bat leaves your sight. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The jackal attacks as it pursues you! The jackal bites you. The jackal bites you. The jackal bites you. x2; The jackal closely misses you. The bat leaves your sight. The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. You barely miss the jackal. Your grab misses the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. You barely miss the jackal. Your grab misses the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. You grab the jackal. The jackal is heavily wounded. You constrict the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ...b... #.# .⌠._.⌠. #.# .b..... #.# ♣~~~ .ß.⌠.ß. #.# ♣~PP~~ .......####.# ##♣~~~~~≈~ ##...#.### ##~~~~~~~≈P~ ..#........###~P~~P~≈≈~~~ #.....h†#...#♣~~~~~≈≈≈≈~ #.b....@#.#....~~≈~~≈≈≈~ #....†..#.##............ ##.....##.###♣.≈≈≈~≈≈~~~ ##.......##♣~.~P~~~~~~≈ ##.######~♣~.P~~P♣♣♣~ .. ♣~~.~P~♣♣ ### ♣~≈.~~~♣ ###♣♣≈≈.≈~~♣ #...†~≈.†~~♣ You could see a jackal and a bat (wandering). Vanquished Creatures 2 jackals (D:1) 3 ball pythons (D:1) A bat (D:1) A goblin (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | firedragon1234 the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 240 | D:1 | Found a faded altar of an unknown god. 254 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_loops_cross, serial_glass, glass_columns_a, glass_columns_b, hellmonk_ecumenical_altar_dog_temple, serial_bayou_lagoon_b Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.1 Action || total ---------------------------++------- Attack: Normal || 13 Melee: Unarmed || 13 Constrict || 5 Punch || 1 Cast: Magic Dart || 11 Armour: None || 25 Dodge: Dodged || 28