firedragon1234 the Dungeon [Shop] Qeklenn's Timeless Talismans a quill talisman (70 gold) an inkwell talisman (70 gold) a rimehorn talisman (87 gold) a scarab talisman (87 gold) a medusa talisman (87 gold) a maw talisman (105 gold) an eel talisman (105 gold) a serpent talisman (105 gold) a spider talisman (87 gold) a lupine talisman (105 gold) a wellspring talisman (87 gold) a fortress talisman (105 gold) a sanguine talisman (210 gold) a dragon-coil talisman (210 gold) a granite talisman (210 gold) a riddle talisman (210 gold) a hive talisman (210 gold) a blade talisman (210 gold) a storm talisman (280 gold) a talisman of death (280 gold) [Shop] Fusimedgh's Sphere Station an orb of attunement (442 gold) an orb of energy (187 gold) an orb of glass (442 gold) an orb of guile (442 gold) an orb of mayhem (187 gold) an orb of mesmerism (442 gold) an orb of pyromania (442 gold) an orb of stardust (442 gold) [Shop] Qin Alen's Jewellery the ring "Agale" {rElec rF+ MP+9 Str-5} (274 gold) [ring of magical power] rElec: It insulates you from electricity. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Str-5: It affects your strength (-5). the amulet of Dotem {Chemistry Dex+5} (427 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Dex+5: It affects your dexterity (+5). the amulet "Vekesi" {Regen+ Dex+6} (446 gold) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Dex+6: It affects your dexterity (+6). the ring "Nocac" {^Contam +Blink rElec rC+ rCorr} (414 gold) [ring of protection from cold] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. the amulet of Kamodud {Dissipate Dex+5} (427 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Dex+5: It affects your dexterity (+5). the ring "Odatam" {Will+ rCorr Stlth+} (318 gold) [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the ring of Xabbein {rPois Will+ MP+9 Int+2 Dex+3} (558 gold) [ring of poison resistance] rPois: It protects you from poison. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). [Shop] Karued's Advanced Armour the +1 pair of gloves of Cedyrph {^Drain MP+8 Int+2 Stlth+} (1214 gold) ^Drain: It drains your maximum health when unequipped. MP+8: It affects your magic capacity (+8). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 pair of gloves of Qyogoe {Fly Will+ Int+3 Stlth+} (1165 gold) Fly: It grants you flight. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 pair of boots of the Sun {rElec Regen+ Str+4 Int-4} (822 gold) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). It cannot be enchanted further. the +1 pair of boots "Fool" {Int+4 Dex+2 Earth} (1214 gold) Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. It cannot be enchanted further. the +2 helmet of Grace {Snipe, *Slow Regen+ rCorr Str+5} (1295 gold) *Slow: It may slow you when you take damage. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). It cannot be enchanted further. the +0 hat of Heresy {rElec Dex+3} (850 gold) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +2 buckler "Wemegg" {Int+6} (1193 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +0 kite shield of Misanthropy {^Drain +Blink rC+} (784 gold) ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rC+: It protects you from cold. It cannot be enchanted further. the +0 cloak of the Dwarven Hall {+Blink Int+2} (794 gold) +Blink: It lets you blink. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 cloak "Oshulacw" {*Silence rC- rN+++ rCorr} (892 gold) *Silence: It may silence you when you take damage. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +4 robe of Vidorus {Archmagi} (1466 gold) Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +0 animal skin of Mysticism {Str+3} (476 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the +0 tower shield of Ponazeethrun {rElec rF++ Str+4 Int-4} (1382 gold) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). It cannot be enchanted further. the +1 robe of Hepliaklqana's Respect {rC+ rN+ Stlth+} (941 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 buckler "Ganirib" {rN++ Int-4} (651 gold) rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. the +2 leather armour of Muve {Str+4 Dex+3} (1179 gold) Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 robe (31 gold) (0, 0, D) a +0 dagger (4, 1, D) a river rat skeleton (4, 2, D) a +0 mace (6, 0, D) a +0 robe a +0 dagger the human skeleton of Jessica (7, -1, D) a ball python skeleton