firedragon1234 the Dungeon [Shop] Feoth's Magic Scroll Shop a scroll of amnesia (60 gold) a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of revelation (unknown) (112 gold) a scroll of silence (unknown) (142 gold) a scroll of poison (unknown) (60 gold) a scroll of immolation (unknown) (60 gold) a scroll of vulnerability (unknown) (60 gold) [Shop] Immubug's Magic Scroll Emporium a scroll of identify (54 gold) a scroll of amnesia (108 gold) a scroll of identify (54 gold) a scroll of identify (54 gold) a scroll of enchant armour (unknown) (203 gold) a scroll of fear (108 gold) [Shop] Zyalexoe's Assorted Antiques a Gell's gravitambourine (2/2) (1080 gold) a lightning rod (4/4) (1080 gold) 2 scrolls of butterflies (513 gold) the +3 leather armour of the Orange Skies {Bane Str+2 Dex+2} (874 gold) Bane: It inflicts you with a random bane when you equip it. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a Gell's gravitambourine (2/2) (1080 gold) a potion of heal wounds (216 gold) a tin of tremorstones (2/2) (1080 gold) 2 scrolls of fear (216 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of Noon {Will+ Dex+3 SInv} [spider talisman] Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) the ring "Dargh" {*Slow +Blink rPois Str-2 Int+8} [ring of poison resistance] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+8: It affects your intelligence (+8). (unseen) (59, 37, D) a +1 dagger of venom (unseen) (60, 36, D) the +0 scale mail of Cacag {Death, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (60, 37, D) a box of beasts (60, 41, D) 45 gold pieces (61, 0, D) +1 swamp dragon scales (61, 8, D) a staff of earth (61, 16, D) a staff of cold (61, 26, D) a parchment of Polar Vortex (61, 36, D) the +8 battleaxe of Ficit {freeze, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (61, 37, D) the ring of Zig Wim {rPois rF+ Will+ Int+6} [ring of intelligence] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). (unseen) (61, 41, D) 117 gold pieces (62, 0, D) a +3 chain mail of fire resistance (62, 1, D) a +6 ring of strength (62, 9, D) a staff of cold (62, 16, D) the +8 dagger "Vophosko" {heavy, *Rage Will+ rCorr Dex+4} *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (62, 17, D) the +9 whip of the Eggplant {holy, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (62, 20, D) a +0 dagger a +0 robe (62, 21, D) a +0 rapier a +0 robe (62, 26, D) a +0 spectral giant club (62, 36, D) a +3 ring mail of fire resistance (unseen) (62, 37, D) a Gell's gravitambourine (2/2) (63, 8, D) the +5 shortbow of False Accusations {antimagic, rElec rF+ rCorr} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 17, D) a staff of alchemy (63, 19, D) a +0 spear (63, 20, D) a +0 spear (63, 36, D) a +4 glaive of flaming (unseen) (63, 37, D) the +2 long sword "Newtslayer" {drain, +Blink rF+ Str-2 Int+2} +Blink: It lets you blink. rF+: It protects you from fire. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (64, 26, D) a +2 vampiric spear (65, 26, D) a +3 vampiric hand axe (67, 0, D) a +1 spectral giant spiked club (67, 2, D) a +0 hand axe (67, 3, D) a +0 hand axe a +0 leather armour (68, 0, D) a staff of earth (68, 2, D) a +0 dagger a +0 robe (69, 0, D) a +2 dagger of holy wrath (69, 36, D) a staff of fire (70, 9, D) the alchemy staff of the Shallot {rPois rN++ Will- Alch} [staff of alchemy] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Alch: It increases the power of your Alchemy spells. (70, 37, D) the +6 dagger of Foaluako {antimagic, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (70, 40, D) a +0 halberd (71, 8, D) a +0 long sword of holy wrath (71, 17, D) a +7 spectral quarterstaff (71, 26, D) a +2 spear of freezing (71, 27, D) a +1 heavy great mace (71, 36, D) the +1 plate armour "Gaidyaz" {rC++ Int-5 Dex+5} rC++: It greatly protects you from cold. Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (72, 8, D) a +6 ring of strength (72, 9, D) a +2 leather armour of willpower (72, 26, D) a +1 long sword of electrocution (72, 30, D) a +0 long sword (72, 31, D) a +0 scimitar (72, 36, D) a +4 dagger of venom (unseen) (72, 37, D) the +11 hand axe "Ruagoj" {elec, rPois rCorr Stlth+} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 41, D) a +0 mace (73, 1, D) the alchemy staff of Conscience {rPois rF+ rC++ Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. rC++: It greatly protects you from cold. Alch: It increases the power of your Alchemy spells. (73, 17, D) a +3 double sword of holy wrath (unseen) (73, 26, D) a +2 trident of distortion (73, 36, D) a parchment of Iskenderun's Battlesphere (73, 37, D) the +5 broad axe "Pearph" {freeze, rPois rCorr Int+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (73, 40, D) a +0 glaive (73, 41, D) a +0 dire flail (74, 2, D) a +0 dagger a +0 robe (75, 1, D) a +5 flail of holy wrath (75, 2, D) a +0 dagger a +0 robe