Dungeon Crawl Stone Soup version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 17924982171177999005 41 fispok6969 the Conjurer (level 3, -2/17 HPs) Began as a Vine Stalker Conjurer on Nov 6, 2024. Slain by Terence ... wielding a +0 trident (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:14 (1939 turns). fispok6969 the Conjurer (Vine Stalker Conjurer) Turns: 1939, Time: 00:01:15 Health: -2/17 AC: 3 Str: 9 XL: 3 Next: 52% Magic: 0/8 EV: 11 Int: 20 God: Gold: 65 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . m - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Armour a - a +0 robe (worn) m - a +0 cloak (worn) Jewellery d - an amulet of faith Talismans c - a flux talisman Scrolls g - 4 scrolls of identify {unknown} j - 3 scrolls of immolation {unknown} k - a scroll of teleportation {unknown} l - a scroll of blinking {unknown} n - a scroll of enchant weapon {unknown} o - a scroll of butterflies {unknown} q - a scroll of revelation {unknown} Potions b - a potion of magic e - a potion of cancellation {unknown} f - a potion of ambrosia {unknown} h - a potion of mutation {unknown} i - a potion of curing {unknown} p - 2 potions of heal wounds {unknown} Skills: + Level 0.9 Fighting - Level 1.5 Dodging - Level 2.4 Stealth * Level 3.0 Spellcasting * Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 6% N/A 22% 2 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is almost dead. Unknown command. The searing ray hits Terence. Terence is almost dead. Terence hits you but does no damage. Unknown command. The searing ray hits Terence but does no damage. Terence is almost dead. You finish channelling your searing ray. Terence hits you from afar with a +0 trident. Unknown command. Terence hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is almost dead. Terence closely misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence closely misses you. You barely miss Terence. Terence is almost dead. Terence hits you with a +0 trident! Ouch! That really hurt! You die... Terence says, "And stay out!" ##. ...#...##...#. .... #............ . ..... $#...........#.# ..... ........$...... ..... .....#..#....# ..#.# .............#.# ...... ..#.....#....... ...... #.........@@...... ...... #.##..##..#..#.#[. ...... ......##..#..#.# ..#..# #.##.##......... ...... #.##.##...##.#.. .....# #.##.............. ...... #.####.##.##..###...... ...... #...................... .##... ######.##.....#...... ...... You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 3 ball pythons 2 bats (D:2) 5 endoplasms A giant cockroach (D:1) 5 hobgoblins A kobold (D:1) 2 quokkas 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fispok6969 the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 413 | D:1 | Reached XP level 2. HP: 14/14 MP: 1/6 473 | D:1 | Learned a level 2 spell: Searing Ray 1421 | D:2 | Reached XP level 3. HP: 12/17 MP: 0/8 1928 | D:2 | Noticed Terence 1939 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.0 Fighting | | 0.9 Dodging | | 1.5 Stealth | | 2.4 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 8 Bite || 2 Cast: Magic Dart || 59 Searing Ray || 1 Armour: Robe || 13 Dodge: Dodged || 7