flashingblades Level 1 of the Dungeon (1, 8, D:1) a rat corpse (skeletalised by now) (5, -21, D:1) a +0 sling (8, -2, D:1) a +0 dagger (10, 1, D:1) a bat corpse (skeletalised by now) (14, 11, D:1) a +0 ring mail (18, -6, D:1) a bat skeleton (19, -7, D:1) a rat skeleton (19, -6, D:1) a frilled lizard skeleton (26, -22, D:1) a +0 dagger (33, 12, D:1) a +0 dagger (35, -6, D:1) a +0 dagger (36, -13, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (37, -13, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (5, -14, D:2) a frilled lizard corpse (skeletalised by now) (7, -14, D:2) a rat corpse (skeletalised by now) (9, -8, D:2) a +0 ring mail (10, 28, D:2) a +0 ring mail (12, 2, D:2) a hobgoblin corpse (skeletalised by now) (12, 31, D:2) an inkwell talisman (13, 36, D:2) a +0 longbow (15, 13, D:2) a +0 dagger (22, 17, D:2) an adder skeleton (25, -15, D:2) a +0 club (30, -17, D:2) 5 poisoned darts (36, -3, D:2) a hobgoblin skeleton (38, -3, D:2) a +0 club a goblin skeleton (47, -12, D:2) a +0 hand axe (51, 20, D:2) a +0 short sword a kobold skeleton (56, 25, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Jitayn {MP+9 Str+5} (3750 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+5: It affects your strength (+5). the serpent talisman of Shielding {rCorr} (4200 gold) [serpent talisman] rCorr: It protects you from acid and corrosion. the death talisman "Ujele" {rF+ rC+} (13780 gold) [talisman of death] rF+: It protects you from fire. rC+: It protects you from cold. the ring of Amorality {rN+ rCorr Str-2 Int+3} (3330 gold) [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). the hive talisman of Qazlal's Scorn {Rampage Int+3 Slay+3} (12690 gold) [hive talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the cold staff of Starshine {rF+ rC+ Dex+3 Ice} (4530 gold) [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. the +1 leather armour of Antique Beauty {Fly rC+ rN+ Stlth+} (3010 gold) Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It can be maximally enchanted to +3. the ring of Enle {rPois Slay+4} (4720 gold) [ring of slaying] rPois: It protects you from poison. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the air staff "Jutowow" {*Corrode +Blink rElec rPois rF++ Air} (5510 gold) [staff of air] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. Air: It increases the power of your Air spells. the amulet "Kiyn" {Reflect rPois rF- MP+8 SH+5 Stlth+} (5380 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. MP+8: It affects your magic capacity (+8). SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. the cold staff "Citeubub" {rC+ Int-2 SInv Summ Ice} (3760 gold) [staff of cold] rC+: It protects you from cold. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. the ring of Ybasomov {rCorr SInv} (2760 gold) [ring of see invisible] rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. the +6 whip of Mayhem {heavy, rF+} (4850 gold) rF+: It protects you from fire. It can be maximally enchanted to +9. the +9 short sword of Hacking and Slashing {drain, Dex+2} (6160 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the quill talisman of Birdsong {rPois rCorr Dex-2 SInv} (3400 gold) [quill talisman] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. a +1 glaive of flaming (2500 gold) the conjuration staff "Alula" {Will- Dex+4 Conj Fire} (4180 gold) [staff of conjuration] Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. the ring "Qorghi Vou" {Will++ MP+9} (4100 gold) [ring of magical power] Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). the +8 short sword "Kountarr" {drain, Str+2 Dex+2} (6080 gold) Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +9. the blade talisman of the Plethaurus {Harm rF+ Int-4} (5400 gold) [blade talisman] Harm: It increases damage dealt and taken. rF+: It protects you from fire. Int-4: It affects your intelligence (-4). (3, 43, D:3) a +0 ring mail (5, 28, D:3) a +0 whip (9, -3, D:3) a +0 whip (13, -4, D:3) a +0 club (14, -4, D:3) a +2 halberd of pain a +0 spear (15, 32, D:3) a +0 club a +0 ring mail (16, 32, D:3) a +0 club (16, 33, D:3) a +0 hand axe a +0 leather armour an orc skeleton (17, 32, D:3) a +0 flail a ring of resist corrosion an orc skeleton (22, 29, D:3) a +0 dagger (22, 53, D:3) a +0 club (28, 7, D:3) a +0 club a goblin skeleton (34, 41, D:3) a parchment of Searing Ray (45, 7, D:3) a rat skeleton (50, 36, D:3) a +0 scythe a +2 robe (50, 43, D:3) a +0 club a +0 ring mail an orc skeleton (56, 25, D:3) a -1 hand axe of chaos (59, 45, D:3) a +0 robe (62, 4, D:3) a rat corpse (skeletalised by now) (64, 40, D:3) a +0 dagger a +0 ring mail the goblin corpse of Ijyb (skeletalised by now) (64, 41, D:3) a talisman of death Level 4 of the Dungeon (0, 0, D:4) 11 gold pieces (5, 4, D:4) the +6 falchion of Iwexam {holy, rC+ Will+ Int-2} rC+: It protects you from cold. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). It can be maximally enchanted to +9.