flashingblades Level 1 of the Dungeon (12, -6, D:1) a +0 leather armour (14, 19, D:1) a bat corpse (skeletalised by now) (18, -8, D:1) a quokka corpse (skeletalised by now) (20, -3, D:1) a +0 mace (21, -6, D:1) 5 atropa-tipped darts (33, -37, D:1) a +0 robe (34, 0, D:1) a rat skeleton (36, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (41, 9, D:1) a +0 club (42, 4, D:1) a +0 war axe (45, -26, D:1) a rat skeleton (48, 17, D:1) 4 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (4, 49, D:2) the +1 mace "Baodgh" {venom, +Blink rPois Will-} +Blink: It lets you blink. rPois: It protects you from poison. Will-: It decreases your willpower. It cannot be enchanted further. (7, 5, D:2) a jackal corpse (skeletalised by now) (10, 8, D:2) a jackal corpse (skeletalised by now) (16, 27, D:2) a ball python skeleton (18, 36, D:2) a +0 dagger (19, 6, D:2) a hobgoblin skeleton a hobgoblin skeleton a jackal skeleton (19, 7, D:2) a jackal skeleton (19, 9, D:2) a +0 club (20, 8, D:2) a ball python skeleton (22, 11, D:2) a jackal skeleton (23, 23, D:2) an adder skeleton (32, 21, D:2) a rat skeleton (36, 21, D:2) a +0 whip (37, 44, D:2) a +0 whip a kobold corpse (skeletalised by now) (37, 45, D:2) a +0 dagger (38, 16, D:2) a jackal skeleton (42, 33, D:2) a +0 scale mail (47, 24, D:2) a bat corpse (skeletalised by now) (49, 39, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (72, 13, D:2) a +0 falchion Level 3 of the Dungeon (11, -31, D:3) a +0 ring mail (11, 11, D:3) a +0 quarterstaff (17, -28, D:3) a +0 robe (32, -27, D:3) a +0 club (53, -11, D:3) a +0 robe Level 4 of the Dungeon [Shop] Ecvof's Assorted Antiques a +0 quarterstaff (120 gold) a medusa talisman (300 gold) a lightning rod (4/4) (960 gold) a potion of moonshine (24 gold) the +1 ring mail "Keyrph" {*Silence rElec Dex+2} (518 gold) *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a Gell's gravitambourine (2/2) (960 gold) a scroll of fear (96 gold) a ring of magical power (480 gold) a potion of curing (72 gold) [Shop] Daup's General Store a potion of invisibility (unknown) (88 gold) a +0 quarterstaff (55 gold) a potion of moonshine (11 gold) a Gell's gravitambourine (2/2) (440 gold) a +0 mace (33 gold) a potion of lignification (33 gold) a condenser vane (440 gold) a scroll of immolation (44 gold) a parchment of Metabolic Englaciation (202 gold) (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (10, -31, D:4) a +0 dagger a goblin corpse (skeletalised by now) (13, -17, D:4) a howler monkey skeleton (15, -37, D:4) a +0 robe (18, -14, D:4) a quokka skeleton (20, -26, D:4) a +0 giant spiked club (27, -30, D:4) a ball python corpse (skeletalised by now) (43, -6, D:4) a +0 rapier a +0 chain mail (44, -11, D:4) a +2 dagger of protection a +0 robe (45, -30, D:4) a +0 club (45, 19, D:4) a +0 dagger 8 poisoned darts a kobold corpse (skeletalised by now) (46, 18, D:4) a hobgoblin corpse (skeletalised by now) (47, -8, D:4) a +0 club (47, -3, D:4) a +0 leather armour (54, -27, D:4) a +0 whip 3 stones (57, 5, D:4) a +2 battleaxe of venom Level 5 of the Dungeon (16, -13, D:5) a +0 robe (21, -1, D:5) an orb of pyromania (43, 1, D:5) a +0 dagger of protection a +0 robe a water moccasin corpse (skeletalised by now) (44, -38, D:5) a +0 dagger a +0 leather armour a howler monkey corpse (skeletalised by now) (56, -37, D:5) a black bear corpse (skeletalised by now) (57, -28, D:5) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (59, -20, D:5) a +0 chain mail Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the cold staff "Goan" {rC+ Dex+5 Ice} (4250 gold) [staff of cold] rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. the +8 dagger "Wyoluc" {vamp, ^Contam rN+ Str+2 Stlth+} (5860 gold) ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +5 short sword of the Singing Shark {spect, *Noise +Blink rElec rC+} (5700 gold) *Noise: It may make a loud noise when swung. +Blink: It lets you blink. rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. the +8 mace "Gram" {venom, ^Drain rC+ Int+3 SInv} (6250 gold) ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +1 cloak of Solemn Curiosity {Dex+5} (2700 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the ring "Gilomanei" {rC+ rCorr Str+3} (4030 gold) [ring of resist corrosion] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). the +6 short sword "Namuy" {speed, *Corrode +Blink rN++ Str+3} (6420 gold) *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. the ring "Qotewi" {rN+ Str+4} (3540 gold) [ring of positive energy] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). the +1 buckler of Huvap {Reflect, +Inv rF+ rN+ Int-5 Dex+3} (3250 gold) +Inv: It lets you turn invisible. rF+: It protects you from fire. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the amulet "Quptow" {Fly rPois rN+++ RegenMP+ Str-4} (5590 gold) [amulet of magic regeneration] Fly: It grants you flight. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. RegenMP+: It increases your rate of magic regeneration. Str-4: It affects your strength (-4). the +2 leather armour "Xipisir" {Int+3} (2530 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the serpent talisman of Foun {rF+ Int+3} (5850 gold) [serpent talisman] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). the amulet "Goutt" {Regen+ RegenMP+} (3700 gold) [amulet of magic regeneration] Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. the amulet "Xuty" {Dissipate Str+7} (5170 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Str+7: It affects your strength (+7). the ring "Winuirya" {rC+ Int+9 Dex+7 SInv} (7520 gold) [ring of intelligence] rC+: It protects you from cold. Int+9: It affects your intelligence (+9). Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. the +3 leather armour of the Jackalope {*Silence rElec rC+ Str+3} (3870 gold) *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. the +1 robe "Xiekk" {Int+3 Dex+2} (2340 gold) Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +3 short sword "Beastslayer" {venom, Int+2 Dex-2 Stlth+} (2840 gold) Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 robe "Osuit" {Regen+ Str+3 Dex+3} (2050 gold) Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +2 helmet "Ahoum" {rElec rCorr Str+8 Stlth-} (4950 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Stlth-: It makes you less stealthy. It cannot be enchanted further. (0, 0, D:6) a +0 club (2, 0, D:6) a rimehorn talisman (5, -15, D:6) a +0 quarterstaff a +0 leather armour (6, -15, D:6) a +0 trident an orc corpse (skeletalised by now) (7, -17, D:6) a +0 trident (11, -18, D:6) a +0 club (12, -17, D:6) a +0 hand axe a +0 falchion an orc corpse (skeletalised by now) (12, -16, D:6) a +0 shortbow a centaur corpse (skeletalised by now) (13, -13, D:6) a +0 giant club an ogre corpse (skeletalised by now) (20, 8, D:6) a boomerang a +0 flail an orc skeleton (22, 8, D:6) a +0 robe a +0 dagger a kobold skeleton (24, 8, D:6) a +0 club a +0 club a +2 heavy halberd a gnoll skeleton a black bear skeleton (25, 6, D:6) a +0 whip a +0 spear (25, 8, D:6) a +0 leather armour a +0 whip (31, -35, D:6) a +0 orcbow a centaur skeleton (31, 19, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (31, 20, D:6) a +0 hand axe (35, -33, D:6) an orb of guile a +0 robe a +3 trident of draining (50, -21, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (15, 4, D:7) a +0 chain mail (18, -1, D:7) a +0 trident (29, -8, D:7) a +0 shortbow (30, -25, D:7) a +3 great sword of electrocution a +0 robe (30, -6, D:7) a water moccasin skeleton (31, -25, D:7) a +3 trident a +0 robe (36, -23, D:7) a +0 battleaxe a +0 robe a +0 hand axe a +0 robe (38, 16, D:7) a black bear skeleton (40, 16, D:7) a +0 club a +0 short sword a +0 dagger 4 stones a kobold corpse (skeletalised by now) (41, 7, D:7) a +0 battleaxe of distortion a +0 robe (41, 16, D:7) a +0 whip a +0 shortbow a +0 dagger a +0 robe an iguana corpse (skeletalised by now) a centaur skeleton an orc skeleton (42, 14, D:7) a +2 dagger of flaming a +0 dagger a +0 robe an orc skeleton (42, 16, D:7) a +0 short sword a +0 short sword 6 poisoned darts a kobold skeleton (43, 2, D:7) a bullfrog corpse (skeletalised by now) (43, 14, D:7) a +0 dagger a +0 leather armour a +0 trident a +0 scale mail a gnoll skeleton (44, 2, D:7) a bullfrog corpse (skeletalised by now) (45, -3, D:7) a +0 hand axe (50, 6, D:7) a +4 long sword a +0 sling a +0 robe (52, 11, D:7) a +0 flail a gnoll corpse (skeletalised by now) (52, 12, D:7) a +0 flail a gnoll corpse (skeletalised by now) (53, 12, D:7) a +0 spear a gnoll corpse (skeletalised by now) (58, 4, D:7) a +2 spear of venom a +0 ring mail a gnoll skeleton a water moccasin skeleton Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow (0, 2, D:8) a black bear corpse (skeletalised by now) (1, 3, D:8) a +1 heavy glaive a +0 chain mail (1, 5, D:8) the +2 leather armour of the Turtle {Bane Harm Dex+3} Bane: It inflicts you with a random bane when you equip it. Harm: It increases damage dealt and taken. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (6, 19, D:8) a +0 leather armour (9, -6, D:8) a +0 chain mail a +0 mace (9, -5, D:8) a +2 robe of willpower a +0 dagger (10, -6, D:8) a +0 dagger (13, 26, D:8) a +0 chain mail (16, -19, D:8) a +0 club (17, 10, D:8) a steam dragon skeleton (20, -27, D:8) a +0 flail (38, -14, D:8) a yak skeleton Level 9 of the Dungeon (8, -20, D:9) a yak corpse a yak corpse (13, -31, D:9) a +0 short sword a +0 chain mail an orc corpse (13, -30, D:9) a +0 short sword a +0 leather armour an orc corpse (13, -29, D:9) a +2 whip of freezing a +0 dagger a +0 robe (13, -28, D:9) a +0 short sword an orc corpse (14, -26, D:9) a +0 hand axe an orc corpse (15, -25, D:9) a +0 flail a +0 hand axe a +0 ring mail (15, -24, D:9) a +0 short sword a +0 chain mail an orc corpse (16, -6, D:9) a +0 dagger an orc corpse (skeletalised by now) (16, -5, D:9) a +0 club a +0 leather armour a yak corpse (skeletalised by now) an orc corpse (skeletalised by now) (17, -6, D:9) a +0 dagger a +0 robe (18, -44, D:9) a +0 chain mail (18, -5, D:9) a +0 orcbow a centaur corpse (skeletalised by now) (19, -46, D:9) a +4 short sword (still there?) 4 stones (still there?) a kobold corpse (still there?) (26, -44, D:9) a +0 dagger 3 stones (27, -50, D:9) a parchment of Blink