flashingblades Level 1 of the Dungeon [Shop] Qoulew's Jewellery Shop a +4 ring of slaying (unknown) (468 gold) an amulet of regeneration (unknown) (390 gold) a ring of resist corrosion (unknown) (260 gold) a ring of willpower (325 gold) a ring of protection from fire (325 gold) a +5 ring of evasion (unknown) (468 gold) a ring of protection from cold (unknown) (325 gold) (0, 0, D:1) a bat corpse (skeletalised by now) (0, 1, D:1) a +0 club (6, -1, D:1) a +0 leather armour (13, -5, D:1) an inkwell talisman (15, 3, D:1) a +0 dagger a rat corpse (skeletalised by now) (16, -26, D:1) a parchment of Passwall (20, 17, D:1) a rat corpse (skeletalised by now) (21, 5, D:1) 3 curare-tipped darts (23, -19, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (30, -3, D:1) a rat skeleton (39, 25, D:1) a +0 leather armour (44, -3, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (1, 33, D:2) a +0 robe (2, 0, D:2) a ball python skeleton (5, 13, D:2) the felid corpse of Natasha (skeletalised by now) (9, -4, D:2) a +0 dagger (11, 21, D:2) a quokka corpse (skeletalised by now) (14, 31, D:2) a +3 scythe of holy wrath a +0 robe (16, 4, D:2) a frilled lizard skeleton (16, 9, D:2) the felid corpse of Natasha (skeletalised by now) (16, 31, D:2) a +0 short sword a kobold skeleton (17, 3, D:2) an adder skeleton (17, 35, D:2) a +0 dagger (18, 34, D:2) a +0 arbalest (19, 3, D:2) a +0 dagger of venom a goblin skeleton (21, 22, D:2) a ball python skeleton (22, 24, D:2) an adder skeleton a hobgoblin skeleton (25, 25, D:2) a +0 scale mail a +0 short sword the human skeleton of Terence (28, 38, D:2) a rat skeleton (29, 37, D:2) a bat skeleton (35, 29, D:2) a +3 short sword (43, 1, D:2) a jackal corpse (skeletalised by now) (49, 5, D:2) a +0 short sword 3 stones (51, 8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +2 dagger of flaming a quokka skeleton a quokka skeleton (1, 3, D:3) a +0 dagger (2, -13, D:3) a black bear corpse (skeletalised by now) (6, -17, D:3) a +0 leather armour (7, -32, D:3) a +4 quarterstaff of chaos (7, -6, D:3) a +0 whip (8, -5, D:3) a +0 club (10, -33, D:3) a +0 hammer (10, -6, D:3) the +0 pair of gloves of Ignis's Castigation {-Tele Rampage rCorr SInv} -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (26, -33, D:3) a +0 whip a +0 dagger a +0 robe a +0 flail a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (41, -1, D:3) a +0 club a +0 sling (42, -2, D:3) a +0 robe (44, -9, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (5, -3, D:4) a ball python skeleton (7, 9, D:4) a +0 robe (9, 20, D:4) a +0 club (13, -13, D:4) a +0 club (31, -13, D:4) an adder skeleton (32, 2, D:4) a +0 club a goblin skeleton (42, 0, D:4) a +0 mace (43, -1, D:4) a ball python skeleton (45, -33, D:4) a bullfrog skeleton (50, -12, D:4) a ball python skeleton (63, -8, D:4) a +0 hand axe a +0 leather armour a +0 whip an orc skeleton (64, -9, D:4) a +0 scale mail a +1 whip of electrocution an orc skeleton (66, 3, D:4) a quokka skeleton Level 5 of the Dungeon (36, 15, D:5) 2 potions of curing (37, 31, D:5) a +0 flail