Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 10977852548269771909 0 fontaine3 the Magician (level 1, 17/17 HPs) Began as a Djinni Hexslinger on July 9, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (0 turns). fontaine3 the Magician (Djinni Hexslinger) Turns: 0, Time: 00:00:24 Health: 17/17 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 14 God: SH: 0 Dex: 15 rFire + + . a - +1 sling rCold x . . (no offhand) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Skills: + Level 1.0 Fighting + Level 1.5 Ranged Weapons + Level 2.1 Dodging + Level 2.5 Spellcasting + Level 2.5 Conjurations + Level 2.5 Hexes + Level 2.5 Summonings + Level 2.5 Necromancy + Level 2.5 Translocations + Level 2.5 Forgecraft + Level 2.5 Fire Magic + Level 2.5 Ice Magic + Level 2.5 Air Magic + Level 2.5 Earth Magic + Level 2.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 16% N/A 12% 2 b - Sigil of Binding Hex 8% N/A 24% 3 c - Inner Flame Hex/Fire 8% N/A 24% 3 d - Cause Fear Hex 4% N/A 61% 4 e - Dimensional Bullseye Hex/Tloc 4% N/A 61% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, fontaine3 the Djinni Hexslinger. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found two staircases leading out of the dungeon. You begin with the following spells memorised: Jinxbite, Sigil of Binding, Inner Flame, Cause Fear, Dimensional Bullseye. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..~PP≈# #.~~PP~# #.~PP≈~# +<~P~~.# #.~P~.P# #.≈≈≈..+ #~≈≈...# #≈≈.@.♣ #≈....♣ #~...P♣ #~...♣♣ #~..♣♣ ##+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fontaine3 the Djinni Hexslinger began the quest for the | Orb. 0 | D:1 | fontaine3 set off with the following spells memorised: | Jinxbite, Sigil of Binding, Inner Flame, Cause Fear, | Dimensional Bullseye. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic, serial_corexii_hall, chequers_hall_statues_corner_a, corexii_hall_statues_i