Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13593306363947592017 39 fontaine3 the Magician (level 3, -3/27 HPs) Began as a Djinni Conjurer on July 10, 2025. Slain by a gnoll ... wielding a +0 halberd (6 damage) ... on level 2 of the Dungeon. The game lasted 00:06:21 (1043 turns). fontaine3 the Magician (Djinni Conjurer) Turns: 1043, Time: 00:06:22 Health: -3/27 AC: 3 Str: 6 XL: 3 Next: 70% Gold: 76 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . g - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . k - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons e - a +0 short sword of distortion g - a +0 dagger (weapon) Armour a - a +0 robe (worn) i - a +0 ring mail k - a +0 pair of gloves (worn) Scrolls d - 2 scrolls of vulnerability {unknown} f - a scroll of revelation {unknown} h - a scroll of acquirement {unknown} j - a scroll of torment {unknown} l - 2 scrolls of identify {unknown} Potions b - a potion of heal wounds {unknown} c - a potion of magic {unknown} m - a potion of ambrosia {unknown} Skills: * Level 1.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Slow Hex 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a gnoll, wielding a +0 club (slow, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. You stop channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (chance to affect: 62%) The gnoll seems to slow down. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Found a scroll labelled PURE QOAGAMUZ. The gnoll is no longer moving slowly. You see here a scroll labelled PURE QOAGAMUZ. l - 2 scrolls labelled PURE QOAGAMUZ (gained 1) Found a stone staircase leading down. Casting: Slow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. A kobold comes into view. It is wielding a +0 dagger. Found a scroll labelled OGGOON CIULINY. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. You die... #....#.###.j..♣.♣..### #..................... #.##.#.#.............. #.##.#.#.#.#.#.#..##.. #.##.#.#.#.....# .# ###.##.#.#.###j#.##.# ................j...#### ##.........##........... #...<..........@...#### #..##.#.........##.# ..#.# .# #.##....# ... ....# .# # ##....# ### ###.# .# ......# ... .. .....>.. #. .. ...#....# .. .K..?...# You could see 2 gnolls and a kobold (asleep). Vanquished Creatures 2 gnolls (D:2) 3 dart slugs (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 3 ball pythons (D:1) 2 bats (D:1) An endoplasm (D:1) A frilled lizard (D:1) 3 goblins A kobold (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fontaine3 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | fontaine3 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 291 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 683 | D:1 | Reached XP level 3. HP: 18/26 MP: 0/0 683 | D:1 | Learned a level 1 spell: Slow 1008 | D:2 | Reached skill level 1 in Fighting 1043 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_passageway, layout_loops_ring D:2: minmay_wonky_spiral, layout_basic, chequers_garden Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 5 Dagger || 5 Cast: Magic Dart || 41 Slow || 5 Searing Ray || 3 Armour: Robe || 15 Dodge: Dodged || 6