Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17820911203509851944 33 fontaine3 the Magician (level 3, -5/26 HPs) Began as a Djinni Conjurer on July 11, 2025. Slain by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (13 damage) ... on level 2 of the Dungeon. The game lasted 00:03:10 (1543 turns). fontaine3 the Magician (Djinni Conjurer) Turns: 1543, Time: 00:03:10 Health: -5/26 AC: 3 Str: 6 XL: 3 Next: 47% Gold: 82 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . i - +0 cloak rCorr . (no gloves) SInv + (no amulet) Will ..... m - ring of ice Stlth ++ p - ring of see invisible HPRegen 0.24/turn %: infuse magic (-6 HP) @: blinded, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Missiles k - 3 javelins Armour a - a +0 robe (worn) h - a +0 buckler of positive energy i - a +0 cloak (worn) Jewellery g - a ring of protection from fire m - a ring of ice (worn) p - a ring of see invisible (worn) Scrolls b - 2 scrolls of enchant armour {unknown} c - a scroll of teleportation {unknown} d - a scroll of fear {unknown} e - a scroll of immolation {unknown} f - a scroll of fog {unknown} o - a scroll of identify {unknown} Potions j - a potion of curing {unknown} l - a potion of mutation {unknown} n - a potion of heal wounds {unknown} Skills: * Level 0.9 Fighting - Level 2.2 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Kinetic Grapnel Frge 84% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a +0 robe. p - a ring of see invisible There are no items here. You feel more attuned to ice. m - a ring of ice (worn) You remove your ring of protection from fire. p - a ring of see invisible (worn) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You reach down and open the door. Found 7 stones. There is an open door here. You reach down and open the door. There is an open door here. You see here a hobgoblin skeleton. Found a stone staircase leading up. You see here a hobgoblin skeleton. There is a stone staircase leading down here. There is a shaft here. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. Crazy Yiuf shouts! Crazy Yiuf yells, "Cards tired Xom!" You reach down and open the door. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +3 quarterstaff of chaos! You are blinded! The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf hits you with a +3 quarterstaff of chaos! You are electrocuted! Ouch! That really hurt! You die... #........####....# #........# #....# #........# ♣♣P.P♣ #........# ♣...♣ #...)....# ♣♣.♣♣ ##'####### ♣♣.♣ #.####### ♣.♣♣ ####.......# ♣♣.♣ #...######## ♣@♣♣ #...#.##### #j# '....>....# ... ########### #...#.###.## #...# #.........# #####.###..# #).⌠# #########.# .......#...# ##### #.# #####....### #.# #.........###### ### #.# '...........#..###.# #.# You could see Crazy Yiuf. Vanquished Creatures A dart slug (D:1) 3 endoplasms 3 hobgoblins (D:2) 2 jackals (D:2) 3 ball pythons (D:2) 8 bats 2 frilled lizards (D:2) 2 goblins (D:2) 6 kobolds 7 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fontaine3 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | fontaine3 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 246 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 850 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 850 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1039 | D:2 | Noticed Crazy Yiuf 1543 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic, roderic_roman_lattice, hangedman_decor_peaks_small, minmay_fountain_box, wad_floor_pattern_1, glass_columns_a D:2: layout_basic, minmay_split_cup_large, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.9 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 65 Searing Ray || 1 Armour: Robe || 5