Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1012665879811535349 18 fontaine3 the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on July 16, 2025. Slain by a hound (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:52 (822 turns). fontaine3 the Magician (Djinni Conjurer) Turns: 822, Time: 00:01:52 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 85% Gold: 61 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of immolation {unknown} f - a scroll of blinking {unknown} g - a scroll of noise {unknown} h - 2 scrolls of identify {unknown} Potions b - a potion of curing {unknown} e - a potion of ambrosia {unknown} Skills: * Level 0.6 Fighting - Level 2.2 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a hound (69% to hit) You focus your ray upon the hound. The searing ray hits the hound. The hound is moderately wounded. (Press . to maintain the ray.) The searing ray misses the hound. The searing ray hits the hound. The hound is heavily wounded. The hound bites you. x2 The searing ray hits the hound. The hound is almost dead. You finish channelling your searing ray. The hound barely misses you. The hound bites you. The hound completely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (severely wounded, 69% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you. * * * LOW HITPOINT WARNING * * * The hound barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (severely wounded, 69% to hit) You focus your ray upon the hound. The searing ray hits the hound. The hound is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hound barely misses you. The searing ray misses the hound. * * * LOW HITPOINT WARNING * * * The hound bites you. You die... #...... ~≈~.≈ #......~~~~.### .......~~~~... #....#.≈.~~.# #....#.~~~≈.#### #......~~≈~~.... ####......~~~~..... #. ......h@#.≈~~.~.... #. ....###..~.~~...... #. . #.#.≈~~~.##### #. #.#~~≈~~.....# #. ..#~≈~≈~.....# #. #####~≈≈......####. ###≈≈≈≈~~≈≈.....'.... #≈≈≈≈≈~~≈~~.....####. ###≈≈≈≈≈≈≈......# ## You could see a hound. Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) 3 jackals (D:2) 3 ball pythons (D:1) 2 bats (D:1) An endoplasm (D:1) A goblin (D:1) 3 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fontaine3 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | fontaine3 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 166 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 280 | D:1 | Found a faded altar of an unknown god. 822 | D:2 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_loops_ring, shapermc_ecumenical_altar_notcrosses D:2: layout_basic, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_a, chequers_serial_rivers_room_b, chequers_serial_rivers_room_b Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 34 Searing Ray || 3 Armour: Robe || 11 Dodge: Dodged || 10