Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3594309307089889654 14 fontaine3 the Gusty (level 2, 0/13 HPs) Began as a Spriggan Air Elementalist on Sept 1, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:51 (713 turns). fontaine3 the Gusty (Spriggan Air Elementalist) Turns: 713, Time: 00:01:52 Health: 0/13 AC: 2 Str: 9 XL: 2 Next: 31% Magic: 3/6 EV: 16 Int: 16 God: Gold: 26 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . h - +6 whip "Silluoq" {drain, Str+5} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no amulet) SInv + (no ring) Will ..... (no ring) Stlth ++ HPRegen 0.22/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -3), very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons h - the +6 whip "Silluoq" (weapon) {drain, Str+5} (You found it on level 2 of the Dungeon) Str+5: It affects your strength (+5). Armour a - a +0 robe (worn) Jewellery f - a ring of poison resistance Scrolls c - a scroll of fog {unknown} g - 2 scrolls of identify {unknown} i - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of curing {unknown} e - a potion of berserk rage {unknown} j - a potion of might {unknown} Skills: + Level 2.7 Dodging + Level 3.0 Stealth + Level 2.8 Spellcasting - Level 1.0 Conjurations + Level 3.1 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 16% 3-4/arc 12% 2 Swiftness Air 12% N/A 16% 3 Airstrike Air 6% 2d(1-17) 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History The adder is moderately wounded. The adder misses you. x2 You barely miss the adder. The adder is moderately wounded. The adder misses you. You hit the adder but do no damage. The adder is moderately wounded. The adder barely misses you. You closely miss the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! The adder misses you. You barely miss the adder. The adder is moderately wounded. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! You feel sick. You feel sick. The adder attacks as it pursues you! The adder bites you but does no damage. There is a dry fountain here. You feel sick. The adder attacks as it pursues you! The adder closely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. There is an open door here. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 48% to hit) The zap misses the adder. You die... .............######.##.##.##.## ................##...###)).### ................#.....#)....# ...#####........'.....'.....+ '#.# #........#.....#.....# ...# #.......###...###...### ...#####......##.##.##.##.##.## # .......+.....##...###...#'#...### .#...###.....'..@..S..⌠..+..⌠..'. .#..<.###+#..##...###...###...### .####.###.#...##.##.##.##.##.##.# ..........#..#####...###...###... ######)..##.....#.....#.....#.... ###..>..##.'.....'.....'.... ###.#....#.....#.....#.... #.#######...###...###... #######'#..##.##.##.##.##.##.# You could see an adder. Vanquished Creatures A ribbon worm (D:2) A giant cockroach (D:2) A hobgoblin (D:2) A quokka (D:2) 3 ball pythons (D:2) A bat (D:2) A frilled lizard (D:2) 2 goblins (D:2) 3 kobolds (D:2) A rat (D:2) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fontaine3 the Spriggan Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 72 | D:1 | You fall into a shaft and drop 1 floor! 220 | D:2 | Identified the +6 whip "Silluoq" {drain, Str+5} 340 | D:2 | Reached XP level 2. HP: 11/13 MP: 0/6 413 | D:2 | Reached skill level 1 in Conjurations 713 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, serial_forest, infiniplex_forest_zigzag_1, infiniplex_forest_lined_3, infiniplex_forest_lined_2, infiniplex_forest_clump_small, infiniplex_forest_end_1, infiniplex_forest_clump_curved, serial_shops, nicolae_shop_rolling_square, corexii_hall_statues_i, st_stairs_9 D:2: layout_basic, nicolae_hexahallways Skill XL: | 1 2 | ---------------+-------+----- Air Magic | 3 | 3.1 Conjurations | 1 | 1.0 Dodging | | 2.7 Stealth | | 3.0 Spellcasting | | 2.8 Action || total ---------------------------++------- Melee: Whip || 15 Cast: Shock || 29 Armour: Robe || 10 Dodge: Dodged || 20