Dungeon Crawl Stone Soup version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 16605977665507120857 11 fontaine3 the Conjurer (level 2, -1/20 HPs) Began as a Demigod Conjurer on Sept 7, 2025. Slain by Terence ... wielding a +0 hand axe of freezing (4 damage) ... on level 1 of the Dungeon. The game lasted 00:03:47 (790 turns). fontaine3 the Conjurer (Demigod Conjurer) Turns: 790, Time: 00:03:48 Health: -1/20 AC: 6 Str: 8 XL: 2 Next: 3% Magic: 5/7 EV: 11 Int: 20 God: Gold: 64 SH: 0 Dex: 12 Spells: 2/4 levels left rFire . . . e - staff of conjuration rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - +4 ring of protection HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons d - a +0 dagger Armour a - a +0 robe (worn) k - the +5 ring mail of Reason {rF+ Dex+5 Stlth+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. Magical Staves e - a staff of conjuration (weapon) Jewellery f - an amulet of guardian spirit i - a +4 ring of protection (worn) Scrolls c - a scroll of silence {unknown} g - 2 scrolls of fog {unknown} h - a scroll of vulnerability {unknown} j - a scroll of immolation {unknown} Potions b - a potion of magic Skills: - Level 2.0 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Summon Small Mammal Summ 4% N/A 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 52% 2d6 4% 2 Apportation Tloc 2% N/A 16% 1 Kinetic Grapnel Frge 4% 1d4 16% 1 Poisonous Vapours Alch/Air 4% 1d1 16% 1 Grave Claw Necr 2% 2d7 24% 2 Fulminant Prism Conj/Alch 7% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 56% 4 Animate Dead Necr 1% N/A 85% 4 Ignite Poison Fire/Alch 1% N/A 85% 4 Sticky Flame Fire/Alch 1% 2d4 85% 4 Borgnjor's Vile Clutch Necr/Erth 0% N/A 99% 5 Ignition Fire 0% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You feel a surge of power! The magic dart hits the bat. You kill the bat! Your bat barely misses Terence. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe of freezing and wearing a +0 scale mail (ally target, 100% to hit) You feel a surge of power! The magic dart hits Terence. Terence is lightly wounded. Your bat barely misses Terence. Your bat hits Terence but does no damage. Terence attacks as he pursues you! Terence barely misses you. A rat comes into view. Your bat hits Terence but does no damage. Your bat hits Terence but does no damage. Your bat closely misses Terence. Your bat barely misses Terence. Your bat closely misses Terence. Your bat hits Terence but does no damage. Your bat hits Terence but does no damage. Your bat disappears in a puff of smoke! Terence hits you with a +0 hand axe of freezing. Terence freezes you. There is a stone staircase leading up here. Terence hits you with a +0 hand axe of freezing. Terence freezes you. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Terence attacks as he pursues you! Terence hits you with a +0 hand axe of freezing. * * * LOW HITPOINT WARNING * * * Terence freezes you. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 hand axe of freezing. You die... Terence says, "Finally, peace and quiet." #...#...#...#### ###.# #...........#################.### #...........#........#........... #...........#.#####....######.##. #...........#..........######.... #.....<.....#####..###.....#..... #...........# ##...# #####.....#. ###############...#####.....##... #..........@@....>.########. #......####....##### #. ######## #....# #. ###### #. ## You could see Terence. Vanquished Creatures A ribbon worm (D:2) 2 endoplasms (D:1) A quokka (D:2) A ball python (D:1) A bat (D:2) A frilled lizard (D:1) A giant cockroach (D:1) A goblin (D:1) 2 kobolds 11 creatures vanquished. Vanquished Creatures (collateral kills) A kobold (D:1) 1 creature vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fontaine3 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 76 | D:1 | Learned a level 1 spell: Summon Small Mammal 627 | D:2 | Identified the +5 ring mail of Reason {rF+ Dex+5 Stlth+} 715 | D:2 | Reached skill level 4 in Conjurations 715 | D:2 | Reached XP level 2. HP: 20/20 MP: 5/7 743 | D:2 | Noticed Terence 790 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_rooms D:2: layout_rooms, basic_altar, uniq_terence Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Conjurations | 4 | 4.0 Stealth | | 1.7 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 16 Summon Small Mamm || 6 Armour: Robe || 5 Dodge: Dodged || 5