Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 7273306228593395246 159 fontaine3 the Conjurer (level 4, -1/33 HPs) Began as a Demigod Conjurer on Feb 8, 2026. Slain by a dancing +2 spectral club (5 damage) ... created by Ijyb ... on level 4 of the Dungeon. The game lasted 00:10:50 (2903 turns). fontaine3 the Conjurer (Demigod Conjurer) Turns: 2903, Time: 00:10:51 Health: -1/33 AC: 7 Str: 8 XL: 4 Next: 95% Magic: 17/20 EV: 10 Int: 24 God: Gold: 132 SH: 0 Dex: 15 Spells: 4/9 levels left rFire . . . (100%) i - +5 war axe of the Endless Expanse {drain, rC+ rCorr Dex+3} rCold + . . (50%) (no offhand) rNeg . . . (100%) h - +3 leather armour rPois . (100%) g - +0 helmet rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of magical power HPRegen 0.25/turn (no ring) MPRegen 0.17/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 132 gold pieces. Inventory: Hand Weapons b - a +0 mace f - a +0 whip of venom i - the +5 war axe of the Endless Expanse (weapon) {drain, rC+ rCorr Dex+3} (You found it on level 3 of the Dungeon) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. j - the +1 whip "Death Rattle" {freeze, ^Drain rElec Will+ rCorr} (You found it on level 3 of the Dungeon) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Armour a - a +0 robe g - a +0 helmet (worn) h - a +3 leather armour (worn) Jewellery c - a ring of magical power (worn) e - an amulet of guardian spirit Talismans d - a quill talisman k - an inkwell talisman Scrolls c - a scroll of revelation {unknown} d - a scroll of blinking {unknown} e - 4 scrolls of identify {unknown} h - 2 scrolls of butterflies {unknown} l - a scroll of enchant armour {unknown} m - a scroll of enchant weapon {unknown} u - a scroll of immolation {unknown} v - a scroll of poison {unknown} y - a scroll of amnesia {unknown} Potions g - a potion of magic f - 2 potions of curing {unknown} j - 3 potions of attraction {unknown} k - 2 potions of mutation {unknown} n - a potion of haste {unknown} o - 2 potions of moonshine {unknown} p - 2 potions of might {unknown} q - a potion of brilliance {unknown} Skills: - Level 0.1 Armour - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.0 Spellcasting + Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Fulminant Prism Conj/Alch 7% 3d7 50% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 54% 2d6 3% 2 Foxfire Conj/Fire 60% 2x1d7 5% 1 Construct Spike Launche Frge 6% 2d3 24% 2 Teleport Other Tloc 3% N/A 43% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 50% 4 Forge Lightning Spire Air/Frge 3% 3d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Annotations: D:4 Ijyb, Menkaure Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +2 spectral club, wearing a +0 leather armour and carrying a wand of mindburst (100% to hit) The magic dart hits Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. Your mind is blasted! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +2 spectral club, wearing a +0 leather armour and carrying a wand of mindburst (lightly wounded, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +2 spectral club, wearing a +0 leather armour and carrying a wand of mindburst (lightly wounded, 100% to hit) The magic dart hits Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. Your mind is blasted! You are too injured to fight recklessly! You are too injured to fight recklessly! There is a stone staircase leading down here. Ijyb hits you with a +2 spectral club. The dancing +2 spectral club hits you. You encounter a dancing +2 spectral club. You closely miss Ijyb. Ijyb is moderately wounded. You hit the dancing +2 spectral club. Ijyb shares her spectral weapon's damage! Ijyb hits you with a +2 spectral club. The dancing +2 spectral club hits you. * * * LOW HITPOINT WARNING * * * You slash Ijyb! Ijyb is severely wounded. You miss the dancing +2 spectral club. Ijyb hits you with a +2 spectral club. * * * LOW HITPOINT WARNING * * * The dancing +2 spectral club hits you. You die... ..### #..#. ##. .. ##....## ....$ ..# #.##......###...... ..# ##................... ..## ##....# ..............# #..# ##.....## #.g(..........##..# ###.......# #@..(............. ..........## #>.#..... #....... ...........###..###... #..<.. .........##..#........ ##.... .........###.......... ##... ..........###.....##.. ##.. ...............#### # :. ..............### .## #. ................#####..# . You could see a dancing +2 spectral club and Ijyb. Vanquished Creatures An orc wizard (D:3) 5 gnolls 2 adders (D:2) A ribbon worm (D:2) 2 dart slugs 8 orcs 7 hobgoblins 3 quokkas 7 ball pythons 4 bats 2 endoplasms 2 frilled lizards (D:2) 13 goblins 6 kobolds 11 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fontaine3 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 269 | D:1 | Reached skill level 4 in Conjurations 443 | D:1 | Reached XP level 2. HP: 20/20 MP: 7/7 1134 | D:2 | Reached XP level 3. HP: 26/26 MP: 8/8 2195 | D:3 | Reached XP level 4. HP: 33/33 MP: 10/10 2201 | D:3 | Identified the +5 war axe of the Endless Expanse {drain, | rC+ rCorr Dex+3} 2277 | D:3 | Learned a level 4 spell: Fulminant Prism 2293 | D:3 | Identified the +1 whip "Death Rattle" {freeze, ^Drain rElec | Will+ rCorr} 2781 | D:4 | Encountered Menkaure 2895 | D:4 | Encountered Ijyb 2903 | D:4 | Slain by a dancing +2 spectral club Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic, minmay_misc_feat_five D:2: layout_basic, hangedman_glass_teeth, kennysheep_generic_room_2, nrook_mini_backslash D:3: layout_basic, nicolae_overflow_crystal_walls, minmay_cut_off D:4: layout_layer_cave, uniq_menkaure, uniq_edmund, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 | 4.9 Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | 2 3 | 3.0 Armour | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | 10 || 21 Melee: Mace | 10 | || 10 Whip | 1 | || 1 War axe | | 12 || 12 Cast: Magic Dart | 106 | 46 || 152 Stab: Sleeping | | 1 || 1 Armour: Robe | 13 | || 13 Leather armour | | 13 || 13 Dodge: Dodged | 14 | 9 || 23 Form: Default | | 1 || 1 Scroll | | 1 || 1