Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 17018498359950682072 47 foodfoodharry the Magician (level 3, -12/25 HPs) Began as a Djinni Conjurer on Nov 2, 2025. Shot with an arrow by a centaur (16 damage) ... on level 3 of the Dungeon. The game lasted 00:03:14 (1624 turns). foodfoodharry the Magician (Djinni Conjurer) Turns: 1624, Time: 00:03:15 Health: -12/25 AC: 3 Str: 6 XL: 3 Next: 97% Gold: 152 EV: 11 Int: 27 God: SH: 0 Dex: 11 rFire + + + m - +0 long sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . o - +0 pair of gloves SInv . s - amulet of the acrobat Will ..... h - ring of protection from fire Stlth ++ n - +6 ring of intelligence HPRegen 0.24/turn %: acrobat, infuse magic (-13 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 152 gold pieces. Inventory: Hand Weapons m - a +0 long sword (weapon) Missiles i - 2 throwing nets Armour a - a +0 robe (worn) o - a +0 pair of gloves (worn) Jewellery h - a ring of protection from fire (worn) n - a +6 ring of intelligence (worn) s - an amulet of the acrobat (worn) Wands p - a wand of mindburst (8) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of noise {unknown} e - a scroll of fear {unknown} f - a scroll of acquirement j - a scroll of fog {unknown} l - a scroll of amnesia {unknown} q - a scroll of teleportation {unknown} r - a scroll of revelation {unknown} Potions d - 3 potions of moonshine {unknown} g - 2 potions of curing {unknown} k - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 13% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 13% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History This is a scroll of acquirement! Something appears before you! A centaur opens the door. A bat comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (moderately wounded, 87% to hit) The searing ray hits the centaur! The centaur is severely wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (severely wounded, chance to affect: 64%) The centaur struggles to resist. You stop channelling your searing ray. The bat closely misses you. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (severely wounded, chance to affect: 64%) The bat barely resists. The bat barely misses you. The centaur shoots an arrow. The arrow closely misses you. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (severely wounded, chance to affect: 64%) The centaur struggles to resist. The bat hits you. * * * LOW HITPOINT WARNING * * * Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (severely wounded, chance to affect: 64%) The bat's mind is blasted! You blow up the bat! The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... #.##.#.#.# #.........##.#...##.## +.........+........... .........####...##### ....... ##.## ..... #.# .c. ##.## ######'## #...# #.....@.# #..## #.####..# #.## # ##..# #.# #.###...## #.# .........######.# #.##....##......# #.##.#..##.###### #.......##.# #####......# You could see a centaur. Vanquished Creatures 2 ribbon worms (D:2) 3 giant cockroaches A hobgoblin (D:2) 5 jackals 2 quokkas 7 ball pythons 10 bats 3 endoplasms 2 frilled lizards (D:3) 7 goblins 5 kobolds 4 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | foodfoodharry the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | foodfoodharry set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 123 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 669 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 669 | D:2 | Learned a level 1 spell: Kinetic Grapnel 749 | D:2 | Found a faded altar of an unknown god. 1616 | D:3 | Noticed a centaur 1619 | D:3 | Identified 2 scrolls of acquirement 1619 | D:3 | Acquired the ring of Suspected Treachery {rPois rF- Str+6 | Int+6} 1624 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_loops_ring D:2: layout_rooms, basic_altar, angelslayer_ecumenical_altar_muddy, chequers_serial_rivers_micro_c D:3: minmay_angry_zag, layout_loops_corners, minmay_misc_feat_columns Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 81 Searing Ray || 6 Evoke: Wand || 4 Use: Scroll || 1 Armour: Robe || 6 Dodge: Dodged || 8