foodfoodharry Level 1 of the Dungeon [Shop] Gepputhru's Assorted Antiques a +0 tower shield of protection (390 gold) a +0 quarterstaff (130 gold) a scarab talisman (325 gold) a scroll of identify (52 gold) a phantom mirror (1040 gold) 3 scrolls of teleportation (234 gold) a potion of might (104 gold) an inkwell talisman (260 gold) (0, 0, D:1) a rat corpse (skeletalised by now) (1, -28, D:1) a ball python corpse (skeletalised by now) (1, 0, D:1) a frilled lizard corpse (skeletalised by now) (13, -7, D:1) a +0 robe (14, -27, D:1) a +0 club (16, -27, D:1) a +0 dagger (24, 12, D:1) a +0 ring mail (26, -15, D:1) a frilled lizard skeleton (29, -3, D:1) a +0 club (36, -9, D:1) a rat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (49, -19, D:1) a +0 dagger a ball python skeleton Level 2 of the Dungeon (6, 15, D:2) a rat corpse (skeletalised by now) (10, -2, D:2) a +0 short sword (11, -4, D:2) 2 large rocks (14, -1, D:2) a quokka skeleton (17, 15, D:2) a +0 ring mail (22, 24, D:2) a ball python corpse (skeletalised by now) (23, 13, D:2) a +0 dagger a quokka skeleton (30, 13, D:2) a +0 whip (30, 17, D:2) a +0 dagger a stone a kobold corpse (skeletalised by now) (32, 31, D:2) a frilled lizard skeleton (44, 6, D:2) a ball python skeleton (46, 5, D:2) a +0 ring mail (47, 15, D:2) a +0 whip an orc skeleton (51, 34, D:2) a human skeleton (57, 36, D:2) a human skeleton (58, 31, D:2) a human corpse (skeletalised by now) (58, 34, D:2) a frilled lizard corpse (skeletalised by now) (58, 35, D:2) a human skeleton (59, 33, D:2) a human corpse (skeletalised by now) (62, 8, D:2) a +0 scale mail a +0 leather armour a +0 ring mail (62, 9, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Imutudghuy's Antique Armour Shoppe a +0 robe (20 gold) a +0 leather armour (46 gold) the +0 toga "Victory" {*Victory Clar} (1380 gold) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. a +0 leather armour (46 gold) the +0 leather armour "Hitaelui" {Harm} (207 gold) Harm: It increases damage dealt and taken. It cannot be enchanted further. a +3 plate armour of willpower (920 gold) a +0 leather armour (46 gold) a +0 leather armour of cold resistance (207 gold) a +0 pair of gloves (103 gold) (0, 0, D:3) a +0 club 2 stones (4, 5, D:3) a rimehorn talisman (15, 12, D:3) a hobgoblin corpse (22, -3, D:3) a rat corpse (24, -11, D:3) a +0 club a +0 club a +0 club a +0 club a +0 dagger a +0 club a goblin corpse a goblin corpse a goblin corpse a goblin corpse a hobgoblin corpse a hobgoblin corpse (24, -10, D:3) a +0 short sword a +0 animal skin a +0 helmet the hobgoblin corpse of Robin (28, -14, D:3) a +0 short sword (28, -7, D:3) a +0 pair of boots (30, -15, D:3) a frilled lizard corpse (skeletalised by now) (30, -6, D:3) a +0 club a +0 leather armour the goblin skeleton of Ijyb (36, -3, D:3) a +1 dagger of speed a kobold corpse (skeletalised by now)