Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-2085-gac9929eef6 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 13056249937055451305, deterministic pregen: 1 Command line: /usr/games/crawl-git-ac9929eef6 -name foxstarfive -rc /dgldir/rcfiles/crawl-git/foxstarfive.rc -macro /dgldir/rcfiles/crawl-git/foxstarfive.macro -morgue /dgldir/morgue/foxstarfive/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/foxstarfive:2026-01-23.04:07:15.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-ac9929eef6(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x641d0cebe14e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-ac9929eef6(_Z13do_crash_dumpv+0x43a) [0x641d0cecc38a]: do_crash_dump() /usr/games/crawl-git-ac9929eef6(_Z20crash_signal_handleri+0x1fa) [0x641d0cebe62a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x79e452442910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x79e45249999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x79e452442866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x79e4524268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x79e452427750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x79e4524a3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5ea4) [0x79e4524a5ea4]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x79e4524a87f3]: /usr/games/crawl-git-ac9929eef6(+0xce78e1) [0x641d0d6b18e1]: /usr/games/crawl-git-ac9929eef6(+0xcd8ee9) [0x641d0d6a2ee9]: /usr/games/crawl-git-ac9929eef6(+0xcd6231) [0x641d0d6a0231]: /usr/games/crawl-git-ac9929eef6(+0xcd8646) [0x641d0d6a2646]: /usr/games/crawl-git-ac9929eef6(+0xcde336) [0x641d0d6a8336]: /usr/games/crawl-git-ac9929eef6(_ZN4CLua5closeEv+0xbe) [0x641d0cea527e]: CLua::close() /usr/games/crawl-git-ac9929eef6(+0x2f498a) [0x641d0ccbe98a]: /usr/games/crawl-git-ac9929eef6(+0x2f7953) [0x641d0ccc1953]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x79e4524280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x79e452428189]: /usr/games/crawl-git-ac9929eef6(_start+0x25) [0x641d0cdf0795]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000079e45250fbf7 in __GI___wait4 (pid=2760684, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000079e45250fbf7 in __GI___wait4 (pid=2760684, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000641d0cebe7fc in call_gdb (file=0x79e4525ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2760649\000\000\000\000\000" #2 0x0000641d0cecc3a8 in do_crash_dump () at dbg-asrt.cc:673 t = 1769141376 dir = "/dgldir/morgue/foxstarfive/" name = "/dgldir/morgue/foxstarfive/crash-foxstarfive-20260123-040936.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x79e4525ff6c0 <_IO_2_1_stderr_> #3 0x0000641d0cebe62a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {2}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000079e452442866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000079e4524268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {110075979270136, 110075979270136, 110075982714272, 0, 110075979275648, 110075982714624, 110075941874704, 0, 0, 0, 110075979270136, 0, 0, 110075979270232, 110075979270136, 134021550489600}}, sa_flags = 225046276, sa_restorer = 0x0} #10 0x000079e452427750 in __libc_message (fmt=fmt@entry=0x79e4525c3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffe76ba7480, reg_save_area = 0x7ffe76ba7410}} fd = 2 list = nlist = cp = #11 0x000079e4524a3c67 in malloc_printerr (str=str@entry=0x79e4525c1612 "free(): invalid pointer") at ./malloc/malloc.c:5765 No locals. #12 0x000079e4524a5ea4 in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4500 size = fb = #13 0x000079e4524a87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 2 #14 0x0000641d0d6b18e1 in l_alloc () No symbol table info available. #15 0x0000641d0d6a2ee9 in luaM_free_ () No symbol table info available. #16 0x0000641d0d6a0231 in luaF_freeproto () No symbol table info available. #17 0x0000641d0d6a2646 in luaC_freeallobjects () No symbol table info available. #18 0x0000641d0d6a8336 in close_state () No symbol table info available. #19 0x0000641d0cea527e in CLua::close (this=0x641d0dd71ba0 ) at clua.cc:84 slisteners = #20 0x0000641d0ccbe98a in _reset_game () at main.cc:355 No locals. #21 0x0000641d0ccc1953 in _launch_game_loop () at main.cc:403 ge = @0x641d0fd13480: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffe76bb28b8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 2760649) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-ac9929eef6/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-ac9929eef6/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-ac9929eef6/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: tutorial_lesson1 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #1, type 0 at (17, 30): feature (stone_stairs_up_i) Marker #8, type 0 at (43, 22): feature (stone_stairs_up_iii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to move around and explore a level. You can move with the [arrow keys]. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. You're doing great! Now, explore a bit until you reach the next blue square. Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys: y k u \|/ \|/ 4-.-6 h-.-l /|\ /|\ 1 2 3 b j n A quicker way to “run” through a corridor is to press [Shift] along with the [number pad] (try Numlock on/off) or [vi keys]. Found a stone staircase leading down. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. You climb downwards. A new level! To begin with, head over to that door to the right. Also, remember: You can reread old messages with [Ctrl-P]. There is a stone staircase leading up here. You can open a closed door by walking into it. You open the door. There is an open door here. You open the door. There is an open door here. To close an open door, press [C]. Okay, then. You close the door. Note how you can move through shallow but not through deep water. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? Why would you want to do that? You open the door. Found a stone staircase leading up. There is an open door here. When standing on a staircase leading upwards, you can enter the previous level with [<]. There is a stone staircase leading up here. There are no items here. You climb upwards. What's this? To find out where you are, have a look at the minimap to the right of the screen. You can enter the overmap view with [X] and then move the cursor around to look around the level. You also can travel wherever your cursor is pointing by pressing [.] or [Enter]. Press [Escape] to return to the normal game mode. There is a stone staircase leading down here. Press: ? - help, v - describe, . - travel The floor. Exploring manually can get tedious after a while, so you might want to let that happen automatically. Try it by pressing [o]. Some dangerous ground is marked with exclusions. Autotravel will not lead you into exclusions. Instead you will automatically stop. However, autoexplore will move you safely around exclusions: so, you can safely continue by pressing [o]. Autoexplore will stop when you first see items or dungeon features, like these stairs. To travel directly to the stairs, you can press [X] to enter the map overview, then [<] to move the cursor to the nearest up-stairs, and [Enter] to go there. Found an exit from the tutorial. Done exploring. Congratulations! You've completed the first lesson! To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting prompt with an uppercase [Y]. There is an exit from the tutorial here. Unknown command. You can't go down here! notify_dgn_event: Lua error: ...wl-master/crawl-git-ac9929eef6/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (43, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-2085-gac9929eef6) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [foxstarfive] Species: Human Job: Fighter HP: 18/18; mods: 0/0 MP: 3/3; mod: 2 Stats: 16 8 12 Position: (43, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: staircase leading out of the dungeon Delayed (1): type: ascending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 44 | 3 | 301 | 1/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 44 | 3 | 301 | 1/200 Dodging | X | 1 | 0 | 0 | 0 | 0/50 Stealth | X | 1 | 0 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 12 | 2 | 151 | 1/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 34 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣ ♣...@......♣♣♣♣♣ ♣.......♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣..♣ ♣♣♣♣♣ ♣♣♣. ♣♣ ♣♣ ### ♣♣. ##.## ♣♣♣.♣ dlua errors: ...wl-master/crawl-git-ac9929eef6/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (43, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.