Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 12196215882281827987 3058 freepalestine123 the Geomancer (level 9, 0/51 HPs) Began as a Gargoyle Earth Elementalist on Oct 14, 2024. Slain by a two-headed ogre ... wielding a +0 giant club (4 damage) ... on level 9 of the Dungeon on Nov 3, 2024. The game lasted 00:50:26 (8375 turns). freepalestine123 the Geomancer (GrEE) Turns: 8375, Time: 00:50:26 Health: 0/51 AC: 15 Str: 11 XL: 9 Next: 87% Magic: 11/19 EV: 11 Int: 29 God: Gold: 451 SH: 0 Dex: 10 Spells: 4/22 levels left rFire . . . E - staff of conjuration rCold x . . (no shield) rNeg + . . O - +2 leather armour of Freedom {+Inv rElec rC- Int+8} rPois ∞ A - +0 helmet rElec + e - scarf {+Inv} rCorr . C - +0 pair of gloves SInv . N - +0 pair of boots Will ..... (no amulet) Stlth ++ l - ring of wizardry HPRegen 0.28/turn (no ring) MPRegen 0.16/turn %: wizardry (x1) @: no status effects A: sickness immunity, AC +6, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: Convert to Beogh, Evoke Invisibility You were on level 9 of the Dungeon. You visited 1 branch of the dungeon, and saw 9 of its levels. You collected 451 gold pieces. Inventory: Hand Weapons f - a +0 dagger I - a +3 spear of venom J - a +1 dagger of draining M - a +3 hand axe Missiles h - 3 boomerangs F - 7 poisoned darts (quivered) G - 4 atropa-tipped darts Armour a - a +0 robe c - a +0 buckler e - a scarf of invisibility (worn) p - a +0 leather armour q - +0 acid dragon scales x - the +0 robe of the Lily {Slay+6} (You found it on level 4 of the Dungeon) Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). A - a +0 helmet (worn) C - a +0 pair of gloves (worn) N - a +0 pair of boots (worn) O - the +2 leather armour of Freedom (worn) {+Inv rElec rC- Int+8} (You found it on level 8 of the Dungeon) Int+8: It affects your intelligence (+8). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. +Inv: It lets you turn invisible. Magical Staves E - a staff of conjuration (weapon) Jewellery l - a ring of wizardry (left hand) K - an amulet of faith Wands r - a wand of paralysis (11) z - a wand of flame (43) Scrolls j - a scroll of identify k - 5 scrolls of vulnerability m - a scroll of blinking n - a scroll of brand weapon {unknown} s - a scroll of torment {unknown} u - 2 scrolls of enchant weapon w - 4 scrolls of fear {unknown} y - a scroll of enchant armour {unknown} B - a scroll of noise {unknown} D - 2 scrolls of teleportation {unknown} Potions b - a potion of magic d - a potion of degeneration {unknown} g - 4 potions of curing {unknown} i - 3 potions of resistance {unknown} o - 3 potions of cancellation {unknown} t - a potion of attraction {unknown} v - 3 potions of enlightenment H - 3 potions of might {unknown} L - a potion of berserk rage {unknown} Skills: + Level 3.6 Fighting + Level 0.7 Short Blades + Level 3.4 Staves + Level 0.7 Throwing + Level 2.4 Armour + Level 2.9 Dodging + Level 4.3 Stealth + Level 1.4 Unarmed Combat + Level 7.0 Spellcasting + Level 4.7 Conjurations + Level 1.7 Hexes + Level 0.1 Necromancy + Level 0.2 Fire Magic + Level 8.6 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 1% 1 b - Stone Arrow Conj/Erth 100% 3d13 1% 3 c - Brom's Barrelling Bo Conj/Erth 65% 2d10 1% 4 d - Dazzling Flash Hex/Fire 32% N/A 5% 3 e - Tukima's Dance Hex 20% N/A 4% 3 f - Anguish Hex/Necr 7% N/A 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 56% N/A 1% 3 Freeze Ice 40% 1d6 2% 1 Ensorcelled Hibernation Hex/Ice 30% N/A 2% 2 Hailstorm Conj/Ice 35% 3d8 3% 3 Petrify Alch/Erth 35% N/A 4% 4 Fugue of the Fallen Necr 11% N/A 8% 3 Frozen Ramparts Ice 20% 1d4 9% 3 Passage of Golubria Tloc 10% N/A 26% 4 Yara's Violent Unravell Hex/Alch 7% 3d5 45% 5 Starburst Conj/Fire 18% 6d7 78% 6 Fulsome Fusillade Conj/Alch 17% (3-5)d9 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:4 Lair: D:8-11 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +6) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (chance to affect: 35%) The two-headed ogre easily resists. Casting: Tukima's Dance (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (chance to affect: 35%) The +0 giant club dances into the air! Casting: Tukima's Dance (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - you, p - two-headed ogre There's a thick-headed creature in the way. Okay, then. Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Anguish (quite dangerous; 17% risk of failure) Press: ? - help, Dir - look around, f - activate You can't see that place. Okay, then. An orc priest comes into view. It is wielding a +0 falchion. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! 2 orcs come into view. Your +0 giant club hits the two-headed ogre! The two-headed ogre hits you with a +0 giant club!! The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The orc priest looks braver for a moment. You hit the two-headed ogre. The two-headed ogre is lightly wounded. Your +0 giant club hits the two-headed ogre! You barely miss the two-headed ogre. The two-headed ogre is moderately wounded. Your +0 giant club hits the two-headed ogre. The two-headed ogre hits you with a +0 giant club. You die... ###........... ##.......##..H. #....##### ? #..### ♣..# ♣..♣ ♣..♣♣ ♣♣..♣ ♣.@♣ ♣♣O.....~~ .(..~~~≈≈ ♣....~#### P....~# ♣♣ooo.~# ♣....~#. ♣P...~#.. You could see a two-headed ogre (ally target), an orc priest, 2 orcs and a friendly +0 giant club. Vanquished Creatures An elephant (D:7) Grinder (D:3) Sigmund (D:3) A water moccasin (D:5) 3 sky beasts (D:7) An ice beast (D:7) 2 black bears An ogre (D:6) A centaur (D:5) A phantom (D:5) A kobold brigand (D:7) A gnoll sergeant (D:6) A bullfrog (D:7) 5 scorpions 5 wights (D:7) A jelly (D:5) 2 howler monkeys A bombardier beetle (D:5) 3 hounds 2 orc priests A sleepcap (D:4) An iguana (D:4) 4 orc wizards 9 gnolls 3 adders A shadow imp (D:6) 2 white imps 2 ufetubi (D:4) A ribbon worm (D:3) A dart slug (D:2) 13 orcs 2 ball pythons (D:1) 6 bats 7 endoplasms A giant cockroach (D:3) 4 goblins 6 hobgoblins 10 jackals A quokka (D:1) A frilled lizard (D:2) 12 kobolds 6 rats 129 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll sergeant (D:7) A gnoll (D:7) An orc (D:7) 3 creatures vanquished. Vanquished Creatures (others) A dancing weapon (D:7) 14 boulders 15 creatures vanquished. Grand Total: 147 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | freepalestine123 the Gargoyle Earth Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 181 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 385 | D:1 | Reached skill level 4 in Earth Magic 595 | D:1 | Reached XP level 3. HP: 19/19 MP: 2/6 1003 | D:1 | Upgraded the game from 0.32.1 to 0.32.1-1-g848d7226f3 1330 | D:2 | Found a faded altar of an unknown god. 1608 | D:3 | Learned a level 3 spell: Stone Arrow 1660 | D:3 | Noticed Sigmund 1944 | D:3 | Noticed Grinder 1956 | D:3 | Paralysed by Grinder for 2 turns 2088 | D:3 | Paralysed by Grinder for 2 turns 2159 | D:3 | Killed Grinder 2160 | D:3 | Reached skill level 1 in Unarmed Combat 2160 | D:3 | Reached skill level 5 in Earth Magic 2160 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/10 2160 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/11 2160 | D:3 | Reached XP level 6. HP: 33/33 MP: 5/12 2529 | D:4 | Reached skill level 6 in Earth Magic 2657 | D:4 | Reached skill level 1 in Fighting 2657 | D:4 | Reached XP level 7. HP: 36/38 MP: 4/13 2890 | D:4 | Reached skill level 1 in Armour 3021 | D:4 | Identified the +0 robe of the Lily {Slay+6} 3206 | D:4 | Found a staircase to the Ecumenical Temple. 3453 | D:5 | Entered Level 5 of the Dungeon 3748 | D:5 | Reached skill level 5 in Spellcasting 3748 | D:5 | Reached skill level 7 in Earth Magic 3748 | D:5 | Reached XP level 8. HP: 32/44 MP: 3/15 3944 | D:5 | Learned a level 4 spell: Brom's Barrelling Boulder 5154 | D:3 | Killed Sigmund 5250 | D:3 | Reached skill level 1 in Staves 5259 | D:3 | Learned a level 3 spell: Dazzling Flash 6007 | D:7 | Reached skill level 8 in Earth Magic 6089 | D:7 | Reached XP level 9. HP: 51/51 MP: 11/18 6534 | D:6 | Learned a level 3 spell: Tukima's Dance 7202 | D:7 | Reached skill level 1 in Hexes 7520 | D:8 | Identified the +2 leather armour of Freedom {+Inv rElec rC- | Int+8} 7650 | D:8 | Noticed an elephant 7932 | D:7 | Learned a level 4 spell: Anguish 8093 | D:7 | Killed an elephant 8350 | D:7 | You fall into a shaft and drop 2 floors! 8357 | D:9 | Noticed a manticore 8367 | D:9 | Noticed a two-headed ogre 8375 | D:9 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_loops_ring, minmay_misc_feat_secret_circle, kennysheep_flooded_box D:2: layout_basic, hellmonk_ecumenical_altar_dog_temple D:3: layout_rooms, uniq_grinder, uniq_sigmund D:4: layout_cave_pods, minmay_temple_entry_from_below_a D:5: layout_basic D:6: layout_basic, minmay_liquid_box, minmay_strange_pillars D:7: layout_loops_ring D:8: layout_basic, grunt_lair_entry_orc_guard_hut D:9: kennysheep_town, uniq_maurice, uniq_jeremiah Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Earth Magic | 4 5 6 7 8 | 8.6 Spellcasting | 4 5 6 7 | 7.0 Unarmed Combat | 1 | 1.4 Fighting | 1 2 3 | 3.6 Armour | 1 2 | 2.4 Dodging | 2 | 2.9 Conjurations | 2 4 | 4.7 Stealth | 3 4 | 4.3 Staves | 2 3 | 3.4 Hexes | 1 | 1.7 Short Blades | | 0.7 Throwing | | 0.7 Necromancy | | 0.1 Fire Magic | | 0.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 25 | 16 | || 41 Punch | | 1 | || 1 Dagger | | | 9 || 9 Staff | | | 75 || 75 Throw: Dart | | | 9 || 9 Cast: Sandblast | 57 | 27 | 32 || 116 Stone Arrow | 4 | 5 | 40 || 49 Brom's Barrelling | | | 20 || 20 Dazzling Flash | | | 4 || 4 Tukima's Dance | | | 15 || 15 Anguish | | | 1 || 1 Use: Scroll | 1 | | 3 || 4 Stab: Sleeping | | | 1 || 1 Armour: Robe | 44 | | 71 || 115 Leather armour | 3 | 46 | 36 || 85 Dodge: Dodged | 35 | 46 | 88 || 169